Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
War breaks out, triggering a mandatory draft. |
1 |
21 |
Fled from the draft. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Hazel Mathew do not know what happened to Hazel Mathew. There is a gap in Hazel Mathew's memory. |
3 |
25 |
Became a Scout (Courier). |
3 |
29 |
Spend several years jumping from world to world in Hazel Mathew's scout ship. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Failed to qualify for Surveyor (Scout). |
4 |
29 |
Continued as Scout (Courier). |
4 |
30 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
30 |
Failed to qualify for Journalist (Entertainer). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Marine (Marine Support) with the new title Marine. |
5 |
33 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
33 |
Returned to Drifter (Scavenger). |
6 |
35 |
Suffer from a life-threatening illness. |
7 |
35 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
39 |
Hazel Mathew is chosen to represent Hazel Mathew's faith in a vid show or other highly public forum. |
8 |
39 |
Voluntarily left Mainstream Believer |
8 |
39 |
Returned to Drifter (Scavenger). |
8 |
43 |
Hazel Mathew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
43 |
Continued as Drifter (Scavenger). |
9 |
46 |
Offered job by a patron. Now owe him a favor. |
9 |
47 |
Forced to continue current assignment. |
9 |
47 |
Promoted to Drifter (Scavenger) rank 2. |
10 |
47 |
Continued as Drifter (Scavenger). |
10 |
48 |
Betrayed by a friend. One of Hazel Mathew's Contacts or Allies betrays Hazel Mathew, ending Hazel Mathew's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
48 |
Failed to qualify for Worker (Citizen). |
11 |
48 |
Continued as Drifter (Scavenger). |
11 |
51 |
Betrayed by a friend. One of Hazel Mathew's Contacts or Allies betrays Hazel Mathew, ending Hazel Mathew's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
51 |
Retired at age 51. |
12 |
51 |
Returned to Believer (Mainstream Believer). |
12 |
53 |
A new romantic starts. Gain an Ally. |
12 |
55 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
13 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
55 |
Continued as Believer (Mainstream Believer). |
13 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
59 |
Continued as Believer (Mainstream Believer). |
14 |
63 |
Opponents of Hazel Mathew's belief system ambush Hazel Mathew. |
14 |
63 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
15 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
63 |
Retired. |
15 |
67 |
A new romantic starts. Gain an Ally. |
16 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |