Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
19 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Failed to qualify for University. |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A good deal ensures Hermina Fleming is living the high life for a few years. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
31 |
Failed to qualify for Line/Crew (Navy). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
34 |
Find valuable salvage. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
39 |
Attacked by enemies that Hermina Fleming easily defeat. |
6 |
39 |
Gain Enemy if Hermina Fleming don't already have one. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Entertainer (Performer). |
7 |
41 |
Gain a patron in the arts. Gain an Ally |
7 |
43 |
Promoted to Entertainer (Performer) rank 1. |
8 |
43 |
Continued as Entertainer (Performer). |
8 |
46 |
Gain a patron in the arts. Gain an Ally |
8 |
47 |
Promoted to Entertainer (Performer) rank 2. |
9 |
47 |
Continued as Entertainer (Performer). |
9 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
51 |
Continued as Entertainer (Performer). |
10 |
54 |
An investigation, tour, project or expedition goes wrong, stranding Hermina Fleming far from home. |
11 |
54 |
Switched to Drifter (Barbarian). |
11 |
56 |
Attacked by enemies that Hermina Fleming easily defeat. |
11 |
56 |
Gain Enemy if Hermina Fleming don't already have one. |
11 |
58 |
Promoted to Drifter (Barbarian) rank 1. |
12 |
58 |
Continued as Drifter (Barbarian). |
12 |
61 |
Find valuable salvage. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Voluntarily left Barbarian |
13 |
62 |
Retired. |
13 |
64 |
Gained a contact. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |