Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Scholar (Physician) rank 2. |
3 |
26 |
Voluntarily left Physician |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
30 |
Hessie Dwyer's work ends up coming home with Hessie Dwyer, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
31 |
Betrayed by a friend. One of Hessie Dwyer's Contacts or Allies betrays Hessie Dwyer, ending Hessie Dwyer's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
33 |
Someone more charismatic but less devout than Hessie Dwyer has become Hessie Dwyer's superior. |
5 |
35 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
6 |
35 |
Continued as Believer (Mainstream Believer). |
6 |
37 |
Hessie Dwyer is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
39 |
Continued as Believer (Mainstream Believer). |
7 |
40 |
Hessie Dwyer accepted an offer of inducements to betray Hessie Dwyer's faith. Gain 390,000 in cash. |
7 |
43 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
8 |
43 |
Became a Scout (Explorer). |
8 |
46 |
Hessie Dwyer have no idea what happened to Hessie Dwyer – they found Hessie Dwyer's ship drifting on the fringes of friendly space. |
9 |
46 |
Failed to qualify for Merchant Academy. |
9 |
46 |
Submitted to the draft. |
9 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
49 |
Given advanced training in a specialist field |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
51 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
54 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
Embroiled in legal trouble. |
11 |
58 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Voluntarily left Merchant Marine |
12 |
58 |
Retired. |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
65 |
A new romantic starts. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |