Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
22 |
Unit is slaughtered in a disastrous battle, for which Hessie White blame Hessie White's commander. Gain commander as Enemy. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Vessel participates in a diplomatic mission. |
2 |
23 |
Gain a contact. |
2 |
26 |
Attempt at commissioned failed. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
34 |
A sudden war destroys Hessie White's trade routes and contacts, forcing Hessie White to flee that region of space. |
4 |
34 |
Gain rebels as Enemy |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
37 |
Spend time with an alien race. Gain a contact. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
42 |
Offered job by a patron. Now owe him a favor. |
7 |
42 |
Failed to qualify for Merchant Academy. |
7 |
42 |
Switched to Drifter (Scavenger). |
7 |
44 |
Hessie White run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
46 |
Hessie White is sent to a new community or parish to preach The Word among the poor. |
9 |
48 |
Continued as Believer (Missionary/Humanitarian). |
9 |
50 |
Hessie White aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
51 |
Good fortune. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Find Ancient Technology. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Victim of a crime. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
Good fortune. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |