Hettie Grimaldi  

Species Age Sex Str Dex End Int Edu SocUPP
Vlazhdumecta 69 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 5 (-1) 7 (0)111457
No-nonsense, Sharp-Tongued
 
Skills
Art (Creative/Exotic Media) 1
Astrogation 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Carouse 0
Deception 0
Drive (Wheel) 1
Electronics 0
Engineer (Life Support) 1
Flyer 0
Persuade 0
Profession (Colonist/Farming) 1
Recon 1
Seafarer 0
Stealth 0
Steward 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Entertainer Performer 01
Scout Courier 05
Drifter Wanderer 14
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Logan Evans Ally 2 0 1 1 Vlazhdumecta (M/55)
Minor Foy Contact 2 1 4 0 Cassilldan (M/31)
Minor Foy is a questionable figure such as a criminal, pirate or disgraced noble.
Heber Fitget Contact 1 1 3 6 Vlazhdumecta (M/20)
Jewell May Contact 1 0 1 0 Vlazhdumecta (F/39)
Relationship altered.
Vester Donaldson Contact 3 1 0 1 Dynchia (M/36)
Sim Howlett Contact 2 2 0 5 Kargol (M/76)
Sim Howlett was ruined by misfortune caused by the character.
Ezra Carbey Contact 4 6 0 1 Vlazhdumecta (M/24)
Forgiveness.
Ezra Carbey is particularly unusual, such as an artificial intelligence or very alien being.
Very bad falling out.
Felecia Bennett Enemy 0 4 1 4 Vlazhdumecta (F/67)
Myrta Harvey Ally 1 6 3 1 Vlazhdumecta (F/20)
Very bad falling out.
Ursula McNamara Ally 3 0 1 1 Vlazhdumecta (F/68)
Ursula McNamara is a questionable figure such as a criminal, pirate or disgraced noble.
 
Term Age History
1 18 Became a Entertainer (Performer).
1 22 Gain a patron in the arts. Gain an Ally
2 22 Voluntarily left Performer
2 22 Failed to qualify for Corporate Agent (Agent).
2 22 Submitted to the draft.
2 22 Became a Scout (Courier).
2 26 When dealing with an alien race, Hettie Grimaldi botch an opportunity to gather extra intelligence about them.
2 26 Hettie Grimaldi's ship is damaged, and Hettie Grimaldi have to hitch-hike Hettie Grimaldi's way back across the stars to the nearest scout base.
2 26 Gain 6 Contacts. Gain 1 Enemies.
3 26 Continued as Scout (Courier).
3 28 When dealing with an alien race, Hettie Grimaldi have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
4 30 Attempted to change assignments.
4 30 Failed to qualify for Explorer (Scout).
4 30 Continued as Scout (Courier).
4 31 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
5 34 Continued as Scout (Courier).
5 35 Birth or Death involving a family member or close friend.
6 38 Attempted to change assignments.
6 38 Failed to qualify for Explorer (Scout).
6 38 Continued as Scout (Courier).
6 42 Perform an exemplary service for the scouts.
6 42 Forced to muster out.
7 42 Failed to qualify for Field Researcher (Scholar).
7 42 Became a Drifter (Wanderer).
8 46 Continued as Drifter (Wanderer).
8 48 Attacked by enemies that Hettie Grimaldi easily defeat.
8 48 Gain Enemy if Hettie Grimaldi don't already have one.
8 50 Promoted to Drifter (Wanderer) rank 1.
9 50 Aging Crisis. Owe 30,000 for medical bills.
9 50 Retired at age 50.
9 50 Continued as Drifter (Wanderer).
10 54 Aging Crisis. Owe 20,000 for medical bills.
10 54 Continued as Drifter (Wanderer).
10 55 Hettie Grimaldi do not know what happened to Hettie Grimaldi. There is a gap in Hettie Grimaldi's memory.
11 55 Aging Crisis. Owe 30,000 for medical bills.
11 55 Retired.
11 57 Good fortune.
12 59 Aging Crisis. Owe 60,000 for medical bills.
12 62 Moved to a new world.
13 63 Aging Crisis. Owe 60,000 for medical bills.
13 65 Betrayal. Convert an Ally into a Rival or Enemy.
14 67 Aging Crisis. Owe 60,000 for medical bills.
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