Retired 3rd Officer Hildegard Murray  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 69 F 1 (-2) 1 (-2) 1 (-2) 11 (1) 5 (-1) 9 (1)111B59
Egotistical, Has a vision for the future, Time driven
 
Skills
Animals (Handling) 1
Animals (Training) 1
Astrogation 1
Athletics (Endurance) 1
Athletics (Strength) 1
Drive 0
Electronics (Computers) 1
Gun Combat (Energy) 1
Heavy Weapons 0
Jack-of-All-Trades 2
Mechanic 1
Melee 0
Pilot (Capital Ships) 1
Recon 0
Seafarer 0
Steward 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Army Support Private01
Scout Courier Scout14
Scout Surveyor Scout11
Merchant Merchant Marine 3rd Officer33
Drifter Barbarian 01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Ollie Vasquez Contact 3 0 1 0 Tapazmal (F/24)
Magdalen Egerton Contact 1 0 3 2 Cafadan (F/53)
Fe-Baathw Contact 6 0 2 1 Bwap (M/20)
reconciliation.
Huya Yal Contact 2 1 2 4 Ael Yael (M/16)
Mallie Twaddle Enemy 0 3 1 0 Tapazmal (F/89)
Ray Mcabe Enemy 0 4 1 1 Tapazmal (F/50)
Ray Mcabe has life-changing event that creates new responsibilities.
Leigh Hennessy Rival 0 3 4 2 Tapazmal (M/80)
Relationship becomes more moderate. Enemy becomes a rival.
Sadye Ray Ally 3 0 3 1 Darrian, Imperium (F/60)
Reid Farrell Enemy 0 4 0 1 Tapazmal (M/44)
Maxie Grant Contact 2 1 4 1 Tapazmal (M/9)
Maxie Grant gains in power.
 
Term Age History
1 18 Became a Army (Army Support) with the new title Private.
1 19 Given a special assignment or duty in Hildegard Murray's unit.
1 22 Forced to muster out.
2 22 Became a Scout (Courier).
2 23 Good fortune
3 26 Continued as Scout (Courier).
3 29 When dealing with an alien race, Hildegard Murray botch an opportunity to gather extra intelligence about them.
3 29 Hildegard Murray's ship is damaged, and Hildegard Murray have to hitch-hike Hildegard Murray's way back across the stars to the nearest scout base.
3 29 Gain 4 Contacts. Gain 3 Enemies.
4 30 Attempted to change assignments.
4 30 Switched to Scout (Surveyor) with previous rank.
4 32 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4 34 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
5 34 Attempted to change assignments.
5 34 Returned to Scout (Courier).
5 37 Spend several years jumping from world to world in Hildegard Murray's scout ship.
5 38 Forced to continue current assignment.
5 38 Promoted to Scout (Courier) rank 1.
6 38 Continued as Scout (Courier).
6 42 Hildegard Murray survey an alien world.
6 42 Forced to muster out.
7 42 Became a Merchant (Merchant Marine) with the new title Crewman.
7 46 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
7 46 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 46 Continued as Merchant (Merchant Marine).
8 50 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
9 50 Continued as Merchant (Merchant Marine).
9 53 Moved to a new world.
9 54 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
10 54 Voluntarily left Merchant Marine
10 54 Became a Drifter (Barbarian).
10 57 Betrayed by a friend. One of Hildegard Murray's Contacts or Allies betrays Hildegard Murray, ending Hildegard Murray's career. That Contact or Ally becomes a Rival or Enemy.
11 57 Aging Crisis. Owe 50,000 for medical bills.
11 57 Retired at age 57.
11 57 Retired.
11 61 Gained a contact.
12 61 Aging Crisis. Owe 10,000 for medical bills.
12 64 Good fortune.
13 65 Aging Crisis. Owe 40,000 for medical bills.
13 68 Good fortune.
14 69 Aging Crisis. Owe 60,000 for medical bills.
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