Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Drifter (Wanderer). |
2 |
29 |
Drafted into Merchant Marine |
2 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
32 |
Embroiled in legal trouble. |
4 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Embroiled in legal trouble. |
6 |
41 |
Continued as Merchant (Merchant Marine). |
6 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
45 |
Forced to muster out. |
7 |
45 |
Became a Scout (Surveyor). |
7 |
48 |
Perform an exemplary service for the scouts. |
7 |
49 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
49 |
Continued as Scout (Surveyor). |
8 |
51 |
Inez Ramos's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
8 |
53 |
Forced to muster out. |
9 |
53 |
Returned to Drifter (Wanderer). |
9 |
55 |
Inez Ramos run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
55 |
Became a Rogue (Enforcer). |
10 |
58 |
A job goes wrong, forcing Inez Ramos to flee off-planet. |
11 |
58 |
Switched to Drifter (Scavenger). |
11 |
61 |
Attempted a risky adventure and was sent to prison. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Became a Prisoner (Inmate). |
12 |
63 |
A guard takes a dislike to Inez Ramos. |
13 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |