Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Spent time maintaining and using heavy vehicles. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Became a Entertainer (Performer). |
3 |
27 |
Join homeworld’s celebrity circles |
4 |
28 |
Continued as Entertainer (Performer). |
4 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
32 |
Promoted to Entertainer (Performer) rank 1. |
5 |
32 |
Continued as Entertainer (Performer). |
5 |
36 |
Works is especially well received and popular, making Joanna Finnerty a minor celebrity |
5 |
36 |
Forced to muster out. |
6 |
36 |
Became a Scholar (Field Researcher). |
6 |
39 |
A disaster leaves several injured, and others blame Joanna Finnerty, forcing Joanna Finnerty to leave Joanna Finnerty's career. Gain a Rival. |
6 |
39 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
39 |
Returned to Citizen (Colonist). |
7 |
40 |
Advanced training in a specialist field. |
7 |
43 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
8 |
43 |
Continued as Citizen (Colonist). |
8 |
44 |
Victim of a crime |
8 |
47 |
Promoted to Citizen (Colonist) rank 3. |
9 |
47 |
Voluntarily left Colonist |
9 |
47 |
Became a Drifter (Scavenger). |
9 |
51 |
Betrayed by a friend. One of Joanna Finnerty's Contacts or Allies betrays Joanna Finnerty, ending Joanna Finnerty's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
55 |
Joanna Finnerty come into conflict with a splinter group Joanna Finnerty's own religion which maintains Joanna Finnerty's version is the wrong one. Gain 2 Rivals. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Retired. |
11 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |