Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Birth or Death involving a family member or close friend. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Established a network of contacts. Gain 1 contacts. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Hard times caused by a lack of interstellar trade costs Juliet Young's job. |
5 |
31 |
Failed to qualify for Line/Crew (Navy). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
34 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
34 |
Failed to qualify for Worker (Citizen). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Scout (Explorer). |
6 |
36 |
Nearly killed. Owe 20,000 for medical bills. |
7 |
36 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
36 |
Retired at age 36. |
7 |
36 |
Retired. |
7 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
41 |
A new romantic starts. Gain an Ally. |
9 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
47 |
Moved to a new world. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
50 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
A new romantic starts. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Moved to a new world. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |