Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
24 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
28 |
Ka-pawe Kababpa's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ka-pawe Kababpa fail to help. Gain an Enemy. |
3 |
28 |
Psychologically damaged by Ka-pawe Kababpa's time in the scouts. |
3 |
28 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Switched to Scout (Courier) with previous rank. |
4 |
30 |
Good fortune |
5 |
32 |
Continued as Scout (Courier). |
5 |
35 |
Ka-pawe Kababpa have no idea what happened to Ka-pawe Kababpa – they found Ka-pawe Kababpa's ship drifting on the fringes of friendly space. |
6 |
35 |
Aging Crisis. Owe 40,000 for medical bills. |
6 |
35 |
Retired at age 35. |
6 |
35 |
Retired. |
6 |
37 |
Good fortune. |
7 |
39 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
46 |
Gained a contact. |
9 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
50 |
A new romantic starts. Gain an Ally. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
52 |
Gained a contact. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
A new romantic starts. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
65 |
Gained a contact. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |