Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Study Flyer (Wing) as a hobby. |
1 |
28 |
Left the colonies. |
2 |
28 |
Failed to qualify for Corporate Agent (Agent). |
2 |
28 |
Submitted to the draft. |
2 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
30 |
Go undercover to investigate an enemy. |
2 |
30 |
Hard times caused by a lack of interstellar trade costs Kittie Shea Kittie Shea's job. |
3 |
32 |
Continued as Agent (Law Enforcement). |
3 |
35 |
Rewarded for a successful mission. |
3 |
36 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
36 |
Voluntarily left Law Enforcement |
4 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
38 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
40 |
Continued as Merchant (Merchant Marine). |
5 |
42 |
Imperial trade restrictions force Kittie Shea out of business. |
6 |
42 |
Became a Drifter (Wanderer). |
6 |
46 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
46 |
Voluntarily left Wanderer |
7 |
46 |
Became a Scout (Explorer). |
7 |
50 |
Perform an exemplary service for the scouts. |
7 |
50 |
Forced to muster out. |
8 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
50 |
Retired at age 50. |
8 |
50 |
Retired. |
8 |
52 |
Good fortune. |
9 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
55 |
Good fortune. |
10 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
61 |
Victim of a crime. |
11 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
65 |
Moved to a new world. |
12 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |