Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
19 |
Caught cheating in some fashion, advancing Lap Durkilum's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
1 |
19 |
A disaster leaves several injured, and others blame Lap Durkilum, forcing Lap Durkilum to leave Lap Durkilum's career. Gain a Rival. |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
1 |
19 |
Gain an Enemy |
1 |
22 |
Promoted to Scholar (Scientist) rank 1. |
2 |
22 |
Voluntarily left Scientist |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Vessel participates in a notable military engagement. |
2 |
26 |
Forced to continue current assignment |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Line/Crew (Navy). |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
33 |
Abuse Lap Durkilum's position for profit. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Scarred. Fully recovered. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
A sudden war destroys Lap Durkilum's trade routes and contacts, forcing Lap Durkilum to flee that region of space. |
6 |
39 |
Gain rebels as Enemy |
7 |
39 |
Failed to qualify for Surveyor (Scout). |
7 |
39 |
Became a Drifter (Barbarian). |
7 |
41 |
Attempted a risky adventure and was wildly successful. |
7 |
43 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
45 |
Offered job by a patron. Now owe him a favor. |
9 |
47 |
Entered Merchant Academy with the Business curriculum. |
9 |
48 |
Made lifelong friends. Gain 1 Allies. |
9 |
51 |
Dropped out of the merchant academy. |
10 |
51 |
Continued as Drifter (Barbarian). |
10 |
54 |
Lap Durkilum run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
54 |
Failed to qualify for Merchant Marine (Merchant). |
11 |
54 |
Continued as Drifter (Barbarian). |
11 |
55 |
Attacked by enemies that Lap Durkilum easily defeat. |
11 |
55 |
Gain Enemy if Lap Durkilum don't already have one. |
11 |
58 |
Forced to muster out. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
60 |
Lap Durkilum refused an offer of inducements to betray Lap Durkilum's faith. Gain 4 enemies. |
12 |
62 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Continued as Believer (Missionary/Humanitarian). |
13 |
64 |
Gained a contact. |
13 |
66 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |