Retired Agent Lisa Coleman  

Species Age Sex Str Dex End Int Edu SocUPP
Luriani 69 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 2 (-2)111752
Foolish
 
Skills
Admin 0
Athletics 0
Broker 1
Carouse 1
Deception 2
Drive 0
Flyer (Rotor) 2
Flyer (Wing) 1
Gun Combat 0
Investigate 0
Medic 0
Recon 1
Science (Social Sciences) 0
Stealth 1
Streetwise 1
Tactics (Naval) 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent Agent12
Citizen Corporate 12
Drifter Wanderer 14
Agent Law Enforcement Rookie01
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Addison Paul Ally 1 0 4 2 Luriani (F/55)
Kathrine Brew Ally 4 0 0 2 Luriani (F/21)
Dulcie Mulvahil Contact 1 2 4 1 Halka (F/13)
An incident occured.
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 21 An investigation takes on a dangerous turn.
1 22 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
2 22 Continued as Agent (Corporate Agent).
2 26 Hard times caused by a lack of interstellar trade costs Lisa Coleman's job.
3 26 Became a Citizen (Corporate).
3 30 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
3 30 Promoted to Citizen (Corporate) rank 1.
4 30 Continued as Citizen (Corporate).
4 32 A revolution, attack or other unusual event throws Lisa Coleman's life into chaos, forcing Lisa Coleman to leave the planet.
5 32 Failed to qualify for Flight (Navy).
5 32 Became a Drifter (Wanderer).
5 35 Birth or Death involving a family member or close friend.
6 36 Continued as Drifter (Wanderer).
6 40 Attacked by enemies and injured.
6 40 Scarred. Fully recovered. Owe 10,000 for medical bills.
6 40 Gain Enemy if Lisa Coleman don't already have one.
6 40 Forced to continue current assignment.
6 40 Promoted to Drifter (Wanderer) rank 1.
7 40 Continued as Drifter (Wanderer).
7 44 Find valuable salvage.
8 44 Continued as Drifter (Wanderer).
8 47 Drafted into Law Enforcement
8 48 Forced to muster out.
9 48 Switched to Agent (Law Enforcement) with the new title Rookie.
9 50 Lisa Coleman's work ends up coming home with Lisa Coleman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
10 50 Aging Crisis. Owe 30,000 for medical bills.
10 50 Retired at age 50.
10 50 Retired.
10 54 A new romantic starts. Gain an Ally.
11 54 Aging Crisis. Owe 30,000 for medical bills.
11 56 Accused of a crime.
12 58 Aging Crisis. Owe 10,000 for medical bills.
12 61 Betrayal. Convert an Ally into a Rival or Enemy.
13 62 Aging Crisis. Owe 30,000 for medical bills.
13 63 Gained a contact.
14 66 Aging Crisis. Owe 20,000 for medical bills.
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