Retired Force Commander Mattie Meyer  

Species Age Sex Str Dex End Int Edu SocUPP
Geonee 69 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 8 (0) 9 (1)111A89
Uncoordinated
 
Skills
Admin 1
Athletics (Dexterity) 1
Broker 0
Carouse 2
Drive 0
Electronics (Remote Ops) 1
Explosives 3
Gun Combat (Energy) 1
Gun Combat (Slug) 2
Jack-of-All-Trades 1
Language 0
Leadership 1
Mechanic 1
Melee (Grapple) 1
Persuade 1
Profession (Sports/Golf) 1
Recon 1
Science (Space Sciences) 0
Steward 0
Streetwise 1
Survival 0
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman12
Drifter Scavenger 02
Agent Law Enforcement Sergeant23
Drifter Wanderer 01
Drifter Barbarian 01
Believer Holy Warrior Force Commander34
Retired 01
 
Name Type Affinity Enmity Power Influence Species
India Peaton Enemy 0 2 1 2 Geonee (F/63)
India Peaton gains in power and influence.
Corbett Lucas Enemy 0 4 2 1 Geonee (M/60)
Layla Fisher Ally 2 0 1 2 Geonee (F/21)
Bertha Conray Rival 0 1 2 0 Geonee (F/52)
Merrill Alexander Enemy 0 3 2 3 Geonee (M/15)
Merrill Alexander is in desperate trouble and could use the character’s help.
Gabriella White Enemy 1 6 1 1 Geonee (F/19)
Forgiveness.
Dolores Hamilton Enemy 0 2 0 0 Geonee (F/23)
Llewellyn Davis Enemy 0 6 5 1 Geonee (M/20)
Filomena Pettitt Contact 2 1 2 1 Happrhani (F/48)
 
Term Age History
1 18 Failed to qualify for Cavalry (Army).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 26 Gained a contact.
2 26 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 26 Voluntarily left Merchant Marine
3 26 Became a Drifter (Scavenger).
4 30 Continued as Drifter (Scavenger).
4 31 Mattie Meyer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 31 Became a Agent (Law Enforcement) with the new title Rookie.
5 34 Go undercover to investigate an enemy.
5 34 A police detective or rival criminal forces Mattie Meyer to flee and vows to hunt Mattie Meyer down. Gain an Enemy.
5 35 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
6 35 Continued as Agent (Law Enforcement).
6 39 Rewarded for a successful mission.
6 39 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
7 39 Continued as Agent (Law Enforcement).
7 43 Mattie Meyer's work ends up coming home with Mattie Meyer, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
8 43 Failed to qualify for Corporate (Citizen).
8 43 Switched to Drifter (Wanderer).
8 44 Mattie Meyer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 44 Failed to qualify for Surveyor (Scout).
9 44 Switched to Drifter (Barbarian).
9 47 Severely injured. Fully recovered. Owe 5,000 for medical bills.
10 47 Became a Believer (Holy Warrior) with the new title Hopeful.
10 49 Mattie Meyer is chosen to represent Mattie Meyer's faith in a vid show or other highly public forum.
10 51 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
11 51 Continued as Believer (Holy Warrior).
11 53 Mattie Meyer secretly provide religious rites for a dying leader or noble, although they do not share Mattie Meyer's faith. Gain an Ally in the family and a Rival who disagrees with Mattie Meyer's choice.
11 55 Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
12 55 Aging Crisis. Owe 50,000 for medical bills.
12 55 Retired at age 55.
12 55 Continued as Believer (Holy Warrior).
12 59 Mattie Meyer is chosen to represent Mattie Meyer's faith in a vid show or other highly public forum.
12 59 Promoted to Believer (Holy Warrior) rank 3 with the new title Force Commander.
13 59 Aging Crisis. Owe 50,000 for medical bills.
13 59 Continued as Believer (Holy Warrior).
13 63 Mattie Meyer refused an offer of inducements to betray Mattie Meyer's faith. Gain 4 enemies.
13 63 Forced to muster out.
14 63 Aging Crisis. Owe 30,000 for medical bills.
14 63 Retired.
14 65 Gained a contact.
15 67 Aging Crisis. Owe 20,000 for medical bills.
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