Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Established a network of contacts. Gain 1 contacts. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Nearly killed. Owe 8,750 for medical bills. |
3 |
26 |
Became a Scout (Courier). |
3 |
30 |
Spend several years jumping from world to world in Megan Cole's scout ship. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
When dealing with an alien race, Megan Cole botch an opportunity to gather extra intelligence about them. |
4 |
32 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
37 |
Drafted into Line/Crew |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
42 |
Continued as Navy (Line/Crew). |
7 |
44 |
Commanding officer takes an interest in Megan Cole's career. |
7 |
46 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Failed to qualify for Engineer/Gunner (Navy). |
8 |
46 |
Continued as Navy (Line/Crew). |
8 |
49 |
A new romantic starts. Gain an Ally. |
9 |
50 |
Continued as Navy (Line/Crew). |
9 |
53 |
Moved to a new world. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Retired. |
10 |
58 |
Victim of a crime. |
11 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
62 |
Good fortune. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |