Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
22 |
Gained a contact. |
1 |
22 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
2 |
22 |
Voluntarily left Marine Support |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Befriended by a senior agent. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Moved to a new world. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Established a network of contacts. Gain 1 contacts. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Metta Mitchell went above and beyond the call of duty. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
41 |
A new romantic starts. Gain an Ally. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
46 |
Established a network of contacts. Gain 2 contacts. |
7 |
46 |
Promoted to Agent (Law Enforcement) rank 5 with the new title Chief. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Drifter (Scavenger). |
8 |
50 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
50 |
Failed to qualify for Field Researcher (Scholar). |
9 |
50 |
Continued as Drifter (Scavenger). |
9 |
52 |
Drafted into Surveyor |
10 |
54 |
Became a Scout (Surveyor). |
10 |
58 |
Metta Mitchell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Metta Mitchell fail to help. Gain an Enemy. |
10 |
58 |
Psychologically damaged by Metta Mitchell's time in the scouts. |
11 |
58 |
Continued as Scout (Surveyor). |
11 |
60 |
Psychologically damaged by Metta Mitchell's time in the scouts. |
12 |
60 |
Failed to qualify for Merchant Academy. |
12 |
60 |
Switched to Drifter (Wanderer). |
12 |
63 |
Betrayed by a friend. One of Metta Mitchell's Contacts or Allies betrays Metta Mitchell, ending Metta Mitchell's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
63 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
67 |
Metta Mitchell refused an offer of inducements to betray Metta Mitchell's faith. Gain 3 enemies. |