Retired Captain Millicent Tow  

Species Age Sex Str Dex End Int Edu SocUPP
Darrian, Imperium 69 F 1 (-2) 1 (-2) 1 (-2) 13 (2) 11 (1) 5 (-1)111DB5
High self esteem, Has a vision for the future
 
Skills
Admin 0
Advocate 1
Athletics (Dexterity) 1
Athletics (Strength) 1
Broker 1
Carouse 1
Deception 1
Drive 0
Electronics (Comms) 1
Engineer (Life Support) 2
Engineer (M-drive) 1
Flyer 0
Gambler 1
Gun Combat (Slug) 1
Investigate 2
Jack-of-All-Trades 1
Language (Trokh (Aslan)) 1
Mechanic 1
Medic 2
Persuade 2
Pilot (Small Craft) 2
Recon 2
Science (Social Sciences) 0
Stealth 1
Steward 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent23
Rogue Enforcer 12
Agent Law Enforcement Rookie01
Believer Missionary/Humanitarian Project Worker11
Merchant Merchant Marine Captain77
 
Name Type Affinity Enmity Power Influence Species
Abe McDonald Enemy 0 3 1 4 Kargol (M/52)
Abe McDonald has life-changing event that creates new responsibilities.
Ina Quaman Contact 0 1 2 1 Darrian, Imperium (F/69)
Florrie Rule Enemy 0 5 1 1 Darrian, Imperium (F/59)
An incident occured.
Jeffrey Ray Contact 2 2 4 0 Ayansh'i (M/15)
An incident occured.
Jeffrey Ray loses some of their power base.
Jeffrey Ray is diminished in both power and influence.
Hayes Janson Ally 2 0 3 1 Thaggeshi (M/30)
Hayes Janson is found or reported dead.
Chesley Black Contact 1 1 0 5 Lancian (M/15)
Wayne Coleman Contact 3 0 0 0 Darrian, Imperium (M/17)
Relationship becomes more moderate. Ally becomes a contact.
 
Term Age History
1 18 Became a Agent (Intelligence).
1 19 Go undercover to investigate an enemy.
1 19 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
1 22 Forced to continue current assignment.
1 22 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
2 22 Continued as Agent (Intelligence).
2 23 Established a network of contacts. Gain 1 contacts.
2 26 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
3 26 Continued as Agent (Intelligence).
3 27 Hard times caused by a lack of interstellar trade costs Millicent Tow's job.
4 27 Became a Rogue (Enforcer).
4 30 Crime pays off. Gain victim as Enemy.
4 31 Promoted to Rogue (Enforcer) rank 1.
5 31 Continued as Rogue (Enforcer).
5 35 Millicent Tow spend months in the dangerous criminal underworld.
5 35 Forced to muster out.
6 35 Failed to qualify for Scientist (Scholar).
6 35 Submitted to the draft.
6 35 Switched to Agent (Law Enforcement) with the new title Rookie.
6 36 Millicent Tow's work ends up coming home with Millicent Tow, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
7 36 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 37 Millicent Tow is sent to a new community or parish to preach The Word among the poor.
7 40 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
8 40 Voluntarily left Missionary/Humanitarian
8 40 Became a Merchant (Merchant Marine) with the new title Crewman.
8 41 Make an unexpected connection outside Millicent Tow's normal circles. Gain a Contact.
8 44 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 44 Continued as Merchant (Merchant Marine).
9 47 Millicent Tow's business or ship thrives.
9 48 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 48 Continued as Merchant (Merchant Marine).
10 52 A good deal ensures Millicent Tow is living the high life for a few years.
10 52 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
11 52 Aging Crisis. Owe 30,000 for medical bills.
11 52 Retired at age 52.
11 52 Continued as Merchant (Merchant Marine).
11 56 Risk Millicent Tow's fortune on a possibility lucrative deal and win.
11 56 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
12 56 Aging Crisis. Owe 50,000 for medical bills.
12 56 Continued as Merchant (Merchant Marine).
12 59 Befriend a useful ally in one sphere. Gain an Ally.
12 60 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
13 60 Aging Crisis. Owe 10,000 for medical bills.
13 60 Continued as Merchant (Merchant Marine).
13 61 Make an unexpected connection outside Millicent Tow's normal circles. Gain a Contact.
13 64 Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain.
14 64 Aging Crisis. Owe 50,000 for medical bills.
14 64 Continued as Merchant (Merchant Marine).
14 66 Befriend a useful ally in one sphere. Gain an Ally.
14 68 Promoted to Merchant (Merchant Marine) rank 7.
15 68 Aging Crisis. Owe 40,000 for medical bills.
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