Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
22 |
Thrown into a brutal ground war |
1 |
22 |
Injured. Fully recovered. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Army Support). |
2 |
23 |
Given a special assignment or duty in Muriel Lobb's unit. |
2 |
26 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
3 |
26 |
Voluntarily left Army Support |
3 |
26 |
Failed to qualify for Field Researcher (Scholar). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Go undercover to investigate an enemy. |
3 |
27 |
A revolution, attack or other unusual event throws Muriel Lobb's life into chaos, forcing Muriel Lobb to leave the planet. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Lost eye or limb. Fully recovered. |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
33 |
Betrayed by a friend. One of Muriel Lobb's Contacts or Allies betrays Muriel Lobb, ending Muriel Lobb's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Became a Citizen (Corporate). |
6 |
36 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
37 |
Promoted to Citizen (Corporate) rank 1. |
7 |
37 |
Continued as Citizen (Corporate). |
7 |
38 |
Muriel Lobb learn something Muriel Lobb should not have – a corporate secret, a political scandal – which Muriel Lobb can profit from illegally. |
7 |
41 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
8 |
41 |
Continued as Citizen (Corporate). |
8 |
45 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
9 |
45 |
Became a Entertainer (Journalist). |
9 |
49 |
Muriel Lobb is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
10 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
52 |
Muriel Lobb secretly provide religious rites for a dying leader or noble, although they do not share Muriel Lobb's faith. Gain an Ally in the family and a Rival who disagrees with Muriel Lobb's choice. |
11 |
53 |
Continued as Believer (Missionary/Humanitarian). |
11 |
57 |
Muriel Lobb accepted an offer of inducements to betray Muriel Lobb's faith. Gain 580,000 in cash. |
11 |
57 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
57 |
Failed to qualify for Merchant Academy. |
12 |
57 |
Switched to Drifter (Barbarian). |
12 |
58 |
Attacked by enemies and injured. |
12 |
58 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
12 |
58 |
Gain Enemy if Muriel Lobb don't already have one. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Voluntarily left Barbarian |
13 |
61 |
Returned to Believer (Missionary/Humanitarian). |
13 |
62 |
Opponents of Muriel Lobb's belief system ambush Muriel Lobb. |
13 |
62 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
62 |
Retired. |
14 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |