Retired Lay Person Pamela Martin  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 69 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 10 (1) 1 (-2)1111A1
Reasonable, Lying
 
Skills
Animals 0
Athletics (Endurance) 1
Broker 0
Carouse 1
Deception 0
Diplomat 0
Drive 0
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Gambler 1
Gun Combat (Energy) 1
Mechanic 1
Persuade 2
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Profession (Sports/Racquet Sports) 1
Recon 0
Seafarer 0
Stealth 0
Steward 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Rogue Enforcer 12
Scout Courier 03
Entertainer Journalist 01
Merchant Merchant Marine Crewman06
Believer Mainstream Believer Lay Person02
 
Name Type Affinity Enmity Power Influence Species
Mabelle Stanley Enemy 0 3 2 0 Ziadd (F/44)
Johnson Matson Enemy 0 2 1 0 Geonee (M/44)
Johnson Matson gains in power.
Virginia Connell Contact 3 1 1 1 Sylean (F/41)
Virginia Connell gained power at the expense of a third party who now blames the character.
Jessie Hamilton Contact 0 1 0 1 Sylean (M/34)
Magdalen Vargas Contact 0 1 3 5 Sylean (F/86)
Chloe George Enemy 0 4 1 0 Sylean (F/38)
Dan Hicks Contact 6 1 2 2 Sylean (M/30)
reconciliation.
Hyman Doolan Enemy 0 2 3 4 Kargol (M/42)
Relationship soured.
Meyer Barry Enemy 0 2 0 0 Humaniti (M/42)
Harry Dunn Rival 1 3 3 0 Ronnin (F/78)
Harry Dunn has had an unexpected run of good fortune lately.
Margie Batt Rival 1 3 6 1 Azhanti (F/58)
Dylan Oshea Rival 1 2 5 0 Vlazhdumecta (M/37)
Ollie Fullmore Enemy 0 3 2 3 Sylean (M/27)
Ollie Fullmore gains in power.
 
Term Age History
1 18 Became a Rogue (Enforcer).
1 20 Involved in a gambling ring.
1 22 Promoted to Rogue (Enforcer) rank 1.
2 22 Continued as Rogue (Enforcer).
2 24 Severely injured. Fully recovered. Owe 25,000 for medical bills.
3 24 Became a Scout (Courier).
3 27 Pamela Martin's scout ship is one of the first on the scene to rescue the survivors of a disaster but Pamela Martin fail to help. Gain an Enemy.
3 27 Severely injured. Fully recovered. Owe 15,000 for medical bills.
4 28 Continued as Scout (Courier).
4 30 Pamela Martin's scout ship is one of the first on the scene to rescue the survivors of a disaster but Pamela Martin fail to help. Gain an Enemy.
4 30 Pamela Martin's ship is damaged, and Pamela Martin have to hitch-hike Pamela Martin's way back across the stars to the nearest scout base.
4 30 Gain 3 Contacts. Gain 1 Enemies.
5 32 Continued as Scout (Courier).
5 33 Moved to a new world.
6 36 Voluntarily left Courier
6 36 Became a Entertainer (Journalist).
6 37 Pamela Martin is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
7 37 Became a Merchant (Merchant Marine) with the new title Crewman.
7 40 Embroiled in legal trouble.
8 41 Continued as Merchant (Merchant Marine).
8 43 A good deal ensures Pamela Martin is living the high life for a few years.
9 45 Continued as Merchant (Merchant Marine).
9 48 Make an unexpected connection outside Pamela Martin's normal circles. Gain a Contact.
10 49 Continued as Merchant (Merchant Marine).
10 52 A romantic relationship ends badly. Gain a Rival or Enemy.
11 53 Continued as Merchant (Merchant Marine).
11 57 Gained a contact.
12 57 Aging Crisis. Owe 20,000 for medical bills.
12 57 Retired at age 57.
12 57 Continued as Merchant (Merchant Marine).
12 61 A sudden war destroys Pamela Martin's trade routes and contacts, forcing Pamela Martin to flee that region of space.
12 61 Gain rebels as Enemy
13 61 Aging Crisis. Owe 50,000 for medical bills.
13 61 Became a Believer (Mainstream Believer) with the new title Lay Person.
13 63 Pamela Martin come into conflict with a splinter group Pamela Martin's own religion which maintains Pamela Martin's version is the wrong one. Gain 1 Rivals.
14 65 Aging Crisis. Owe 10,000 for medical bills.
14 65 Continued as Believer (Mainstream Believer).
14 69 Pamela Martin retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
14 69 Forced to muster out.
15 69 Aging Crisis. Owe 30,000 for medical bills.
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