Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Ruth Barry went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Go undercover to investigate an enemy. |
2 |
23 |
A job goes wrong, forcing Ruth Barry to flee off-planet. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
27 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
28 |
Crime pays off. Gain victim as Enemy. |
4 |
31 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Switched to Rogue (Thief) with previous rank. |
5 |
35 |
A police detective or rival criminal forces Ruth Barry to flee and vows to hunt Ruth Barry down. Gain an Enemy. |
6 |
35 |
Failed to qualify for Broker (Merchant). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Navy (Flight) with the new title Crewman. |
6 |
37 |
Ruth Barry is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
7 |
37 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
37 |
Became a Drifter (Wanderer). |
7 |
39 |
Find Ancient Technology. |
7 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
44 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
44 |
Failed to qualify for Merchant Academy. |
9 |
44 |
Switched to Drifter (Scavenger). |
9 |
46 |
Lost eye or limb. Owe 5,000 for medical bills. |
10 |
46 |
Failed to qualify for Merchant Academy. |
10 |
46 |
Continued as Drifter (Scavenger). |
10 |
47 |
Attempted a risky adventure and was wildly successful. |
10 |
50 |
Forced to muster out. |
11 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
A new romantic starts. Gain an Ally. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Moved to a new world. |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
Moved to a new world. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |