Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
19 |
Selma Clements is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
19 |
Failed to qualify for Corporate Agent (Agent). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
21 |
Selma Clements run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
21 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
25 |
Advanced training in a specialist field |
3 |
25 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
4 |
25 |
Continued as Marine (Marine Support). |
4 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
29 |
Attempted to change assignments. |
5 |
29 |
Switched to Marine (Star Marine) with previous rank. |
5 |
31 |
Assigned to a black ops mission. |
5 |
33 |
Promoted to Marine (Star Marine) rank 2 with the new title Corporal. |
6 |
33 |
Continued as Marine (Star Marine). |
6 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
37 |
Commissioned in Marine (Star Marine) with the new title Lieutenant. |
6 |
37 |
Promoted to Marine (Star Marine) officer rank 2 with the new title Captain. |
7 |
37 |
Attempted to change assignments. |
7 |
37 |
Failed to qualify for Marine Support (Marine). |
7 |
37 |
Continued as Marine (Star Marine). |
7 |
38 |
Gained a contact. |
7 |
41 |
Forced to muster out. |
8 |
41 |
Became a Noble (Diplomat) with the new title Intern. |
8 |
43 |
Become deeply involved in politics on Selma Clements's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 |
45 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
9 |
45 |
Voluntarily left Diplomat |
9 |
45 |
Failed to qualify for Merchant Academy. |
9 |
45 |
Switched to Drifter (Wanderer). |
9 |
49 |
Betrayed by a friend. One of Selma Clements's Contacts or Allies betrays Selma Clements, ending Selma Clements's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
49 |
Voluntarily left Wanderer |
10 |
49 |
Failed to qualify for Merchant Academy. |
10 |
49 |
Submitted to the draft. |
10 |
49 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
52 |
Make an unexpected connection outside Selma Clements's normal circles. Gain a Contact. |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
57 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
57 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Merchant (Merchant Marine). |
12 |
58 |
Selma Clements's business or ship thrives. |
12 |
61 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Continued as Merchant (Merchant Marine). |
13 |
62 |
A sudden war destroys Selma Clements's trade routes and contacts, forcing Selma Clements to flee that region of space. |
13 |
62 |
Gain rebels as Enemy |
14 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
62 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
66 |
Selma Clements faith is shaken. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |