Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Spent the college years partying. |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Became a Citizen (Colonist). |
2 |
32 |
Spent time maintaining and using heavy vehicles. |
2 |
32 |
Promoted to Citizen (Colonist) rank 1. |
3 |
32 |
Continued as Citizen (Colonist). |
3 |
33 |
Serena Fletcher learn something Serena Fletcher should not have – a corporate secret, a political scandal – which Serena Fletcher can profit from illegally. |
3 |
33 |
Gain a criminal contact. |
3 |
36 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
36 |
Continued as Citizen (Colonist). |
4 |
38 |
Gained a contact. |
4 |
40 |
Promoted to Citizen (Colonist) rank 3. |
5 |
40 |
Continued as Citizen (Colonist). |
5 |
41 |
Political upheaval strikes Serena Fletcher's homeworld, and Serena Fletcher is caught up in the revolution. |
5 |
44 |
Forced to muster out. |
6 |
44 |
Became a Drifter (Scavenger). |
6 |
45 |
Serena Fletcher run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
45 |
Became a Scout (Explorer). |
7 |
46 |
When dealing with an alien race, Serena Fletcher botch an opportunity to gather extra intelligence about them. |
7 |
46 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
49 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
49 |
Continued as Scout (Explorer). |
8 |
52 |
Nearly killed. Owe 15,000 for medical bills. |
8 |
53 |
Promoted to Scout (Explorer) rank 2. |
9 |
53 |
Continued as Scout (Explorer). |
9 |
56 |
Psychologically damaged by Serena Fletcher's time in the scouts. |
10 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
56 |
Retired at age 56. |
10 |
56 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
57 |
Serena Fletcher come into conflict with a splinter group Serena Fletcher's own religion which maintains Serena Fletcher's version is the wrong one. Gain 1 Rivals. |
11 |
57 |
Retired. |
11 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
65 |
A new romantic starts. Gain an Ally. |
13 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
69 |
Find an Alien Artifact. |
14 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |