Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A sudden war destroys Sudie Grant's trade routes and contacts, forcing Sudie Grant to flee that region of space. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
21 |
Sudie Grant run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
21 |
Failed to qualify for University. |
3 |
21 |
Switched to Drifter (Barbarian). |
3 |
22 |
Encounter a Psionic institute. |
3 |
22 |
Tested for psionic powers |
4 |
25 |
Became a Psion (Wild Talent). |
4 |
29 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
29 |
Entered Merchant Academy with the Business curriculum. |
5 |
30 |
Expand the field of Streetwise, but gain a Rival in Sudie Grant's former tutor. |
5 |
33 |
Graduated. |
6 |
33 |
Switched to Merchant (Broker). |
6 |
33 |
Promoted to Merchant (Broker) rank 1. |
6 |
35 |
A series of bad deals and decisions force Sudie Grant into bankruptcy. Sudie Grant salvages what Sudie Grant can. |
7 |
35 |
Failed to qualify for Worker (Citizen). |
7 |
35 |
Submitted to the draft. |
7 |
35 |
Became a Marine (Ground Assault) with the new title Marine. |
7 |
39 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
8 |
39 |
Returned to Merchant (Merchant Marine). |
8 |
42 |
Given advanced training in a specialist field |
8 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
43 |
Continued as Merchant (Merchant Marine). |
9 |
44 |
Moved to a new world. |
9 |
47 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Continued as Merchant (Merchant Marine). |
10 |
51 |
Sudie Grant's business or ship thrives. |
10 |
51 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
51 |
Continued as Merchant (Merchant Marine). |
11 |
54 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
11 |
55 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Continued as Merchant (Merchant Marine). |
12 |
57 |
Given advanced training in a specialist field |
12 |
59 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
Continued as Merchant (Merchant Marine). |
13 |
61 |
Given advanced training in a specialist field |
13 |
63 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
63 |
Continued as Merchant (Merchant Marine). |
14 |
67 |
Make an unexpected connection outside Sudie Grant's normal circles. Gain a Contact. |
14 |
67 |
Forced to muster out. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |