Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Scarred. Owe 5,000 for medical bills. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
28 |
Perform an exemplary service for the scouts. |
4 |
28 |
Continued as Scout (Surveyor). |
4 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
32 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
32 |
Continued as Scout (Surveyor). |
5 |
33 |
Psychologically damaged by Suzanne Reid's time in the scouts. |
6 |
33 |
Became a Entertainer (Artist). |
6 |
34 |
An investigation, tour, project or expedition goes wrong, stranding Suzanne Reid far from home. |
7 |
34 |
Switched to Scout (Courier) with previous rank. |
7 |
35 |
Serve as the courier for an important message from the Imperium. |
8 |
38 |
Continued as Scout (Courier). |
8 |
41 |
Suzanne Reid inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
41 |
Became a Drifter (Scavenger). |
9 |
45 |
Find valuable salvage. |
9 |
45 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
45 |
Continued as Drifter (Scavenger). |
10 |
48 |
Offered job by a patron. Now owe him a favor. |
11 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Retired. |
11 |
53 |
Gained a contact. |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
A new romantic starts. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |