Retired Manager Te-as Sa-soefe  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 69 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 8 (0) 8 (0)111488
Unsure
 
Skills
Admin 1
Advocate 1
Art (Creative) 0
Astrogation 0
Broker 3
Deception 1
Drive (Walker) 1
Electronics (Computer) 1
Gun Combat 0
Jack-of-All-Trades 1
Language 0
Mechanic 1
Melee (Unarmed) 1
Persuade 0
Pilot 0
Profession (Spacer/Crewmember) 1
Streetwise 2
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Courier Scout13
Prisoner Inmate 12
Merchant Broker 22
Citizen Corporate Manager25
Believer Missionary/Humanitarian Junior Project Worker01
 
Name Type Affinity Enmity Power Influence Species
Sudie Walker Contact 0 6 0 0 Ziadd (F/67)
Very bad falling out.
Saath Sathwakape Rival 1 1 4 1 Bwap (F/65)
Saath Sathwakape has negatively life-changing event.
Onie Wheeler Rival 0 3 0 5 Irhadre (F/73)
Onie Wheeler’s relationships have begun to affect the character.
Pabposath Wab Testap Rival 0 2 0 0 Bwap (F/28)
E-dab Wawasas E Contact 0 2 3 1 Bwap (M/35)
Myrtis Hayes Rival 1 1 0 5 Pirian (F/48)
 
Term Age History
1 18 Became a Scout (Courier).
1 19 Moved to a new world.
2 22 Continued as Scout (Courier).
2 26 Gained a contact.
3 26 Continued as Scout (Courier).
3 29 Accused of a crime
3 30 Promoted to Scout (Courier) rank 1 with the new title Scout.
4 30 Became a Prisoner (Inmate).
4 32 A guard takes a dislike to Te-as Sa-soefe.
5 34 Continued as Prisoner (Inmate).
5 37 Te-as Sa-soefe gain a new Rival among the inmates or guards.
5 38 Promoted to Prisoner (Inmate) rank 1.
5 38 Paroled from prison.
6 38 Became a Merchant (Broker).
6 41 A good deal ensures Te-as Sa-soefe is living the high life for a few years.
6 42 Promoted to Merchant (Broker) rank 1.
7 42 Aging Crisis. Owe 10,000 for medical bills.
7 42 Retired at age 42.
7 42 Continued as Merchant (Broker).
7 44 Make an unexpected connection outside Te-as Sa-soefe's normal circles. Gain a Contact.
7 46 Promoted to Merchant (Broker) rank 2.
8 46 Aging Crisis. Owe 60,000 for medical bills.
8 46 Voluntarily left Broker
8 46 Became a Citizen (Corporate).
8 50 Severely injured. Fully recovered. Owe 6,250 for medical bills.
9 50 Aging Crisis. Owe 30,000 for medical bills.
9 50 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 53 Te-as Sa-soefe come into conflict with a splinter group Te-as Sa-soefe's own religion which maintains Te-as Sa-soefe's version is the wrong one. Gain 2 Rivals.
10 53 Aging Crisis. Owe 20,000 for medical bills.
10 53 Returned to Citizen (Corporate).
10 54 Te-as Sa-soefe learn something Te-as Sa-soefe should not have – a corporate secret, a political scandal – which Te-as Sa-soefe can profit from illegally.
11 57 Aging Crisis. Owe 10,000 for medical bills.
11 57 Continued as Citizen (Corporate).
11 59 Te-as Sa-soefe learn something Te-as Sa-soefe should not have – a corporate secret, a political scandal – which Te-as Sa-soefe can profit from illegally.
11 59 Gain a criminal contact.
11 61 Promoted to Citizen (Corporate) rank 1.
12 61 Aging Crisis. Owe 60,000 for medical bills.
12 61 Continued as Citizen (Corporate).
12 63 Te-as Sa-soefe's business expands, Te-as Sa-soefe's corporation grows, or the colony thrives.
12 65 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
13 65 Aging Crisis. Owe 10,000 for medical bills.
13 65 Continued as Citizen (Corporate).
13 66 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
14 66 Aging Crisis. Owe 20,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙