Retired Sergeant Vertie Bates  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 69 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 4 (-1) 7 (0)111747
Liberal, Uneven beard
 
Skills
Carouse 0
Deception 0
Drive 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Heavy Weapons 0
Investigate 1
Language 0
Melee (Striking) 1
Recon 2
Seafarer 0
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 14
Scout Surveyor Scout11
Agent Law Enforcement Sergeant23
Marine Marine Support Marine01
Drifter Barbarian 01
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Luke Anderson Contact 3 1 0 3 Vanejenese (M/75)
Luke Anderson gained influence with the character’s assistance.
Mark Tow Enemy 0 2 3 2 Sydite (M/64)
Mark Tow has life-changing event that creates new responsibilities.
Matthew Lewis Enemy 0 3 1 0 Happrhani (M/54)
Da Shir Ally 6 0 1 1 Vilani, Imperium (M/40)
reconciliation.
Da Shir has had an unexpected run of good fortune lately.
Da Shir is particularly unusual, such as an artificial intelligence or very alien being.
 
Term Age History
1 18 Failed to qualify for Marine Academy (Military Academy).
1 18 Became a Drifter (Wanderer).
1 22 Attacked by enemies that Vertie Bates easily defeat.
1 22 Gain Enemy if Vertie Bates don't already have one.
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 26 Nearly killed. Fully recovered. Owe 22,500 for medical bills.
3 26 Failed to qualify for Ground Assault (Marine).
3 26 Continued as Drifter (Wanderer).
3 27 Attacked by enemies that Vertie Bates easily defeat.
3 27 Gain Enemy if Vertie Bates don't already have one.
4 30 Continued as Drifter (Wanderer).
4 33 Vertie Bates do not know what happened to Vertie Bates. There is a gap in Vertie Bates's memory.
5 33 Became a Scout (Surveyor).
5 35 Vertie Bates's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
5 37 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
6 37 Voluntarily left Surveyor
6 37 Became a Agent (Law Enforcement) with the new title Rookie.
6 40 Moved to a new world.
6 41 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
7 41 Continued as Agent (Law Enforcement).
7 44 Befriended by a senior agent.
7 45 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
8 45 Continued as Agent (Law Enforcement).
8 46 Life ruined by a criminal gang. Gain the gang as an Enemy
9 46 Failed to qualify for Merchant Academy.
9 46 Submitted to the draft.
9 46 Became a Marine (Marine Support) with the new title Marine.
9 50 A mission goes wrong; Vertie Bates and several others are captured and mistreated by the enemy. Gain Vertie Bates's jailer as an Enemy.
10 50 Switched to Drifter (Barbarian).
10 53 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
11 53 Aging Crisis. Owe 40,000 for medical bills.
11 53 Retired at age 53.
11 53 Retired.
11 56 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 57 Aging Crisis. Owe 10,000 for medical bills.
12 60 Moved to a new world.
13 61 Aging Crisis. Owe 10,000 for medical bills.
13 64 Amnesia.
14 65 Aging Crisis. Owe 60,000 for medical bills.
14 67 Good fortune.
15 69 Aging Crisis. Owe 50,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙