Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Perform an exemplary service for the scouts. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
Vertie Newman have no idea what happened to Vertie Newman – they found Vertie Newman's ship drifting on the fringes of friendly space. |
3 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
27 |
Commanding officer takes an interest in Vertie Newman's career. |
3 |
30 |
Attempt at commissioned failed. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
34 |
Display heroism in battle, saving the whole ship. |
4 |
34 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
4 |
34 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
35 |
Vertie Newman is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
39 |
Vertie Newman is sent to a new community or parish to preach The Word among the poor. |
6 |
39 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
7 |
39 |
Continued as Believer (Holy Warrior). |
7 |
40 |
Vertie Newman aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
40 |
Failed to qualify for Physician (Scholar). |
8 |
40 |
Became a Drifter (Wanderer). |
8 |
41 |
Gained a contact. |
8 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
44 |
Continued as Drifter (Wanderer). |
9 |
45 |
Betrayed by a friend. One of Vertie Newman's Contacts or Allies betrays Vertie Newman, ending Vertie Newman's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
45 |
Failed to qualify for Surveyor (Scout). |
10 |
45 |
Submitted to the draft. |
10 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
49 |
Risk Vertie Newman's fortune on a possibility lucrative deal and win. |
11 |
49 |
Continued as Merchant (Merchant Marine). |
11 |
53 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
53 |
Continued as Merchant (Merchant Marine). |
12 |
57 |
Make an unexpected connection outside Vertie Newman's normal circles. Gain a Contact. |
12 |
57 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
57 |
Retired at age 57. |
13 |
57 |
Continued as Merchant (Merchant Marine). |
13 |
60 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
61 |
Continued as Merchant (Merchant Marine). |
14 |
65 |
Severely injured. Owe 3,750 for medical bills. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
65 |
Retired. |
15 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |