Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
2 |
22 |
Voluntarily left Barbarian |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
23 |
Unit is slaughtered in a disastrous battle, for which Vida Anderson blame Vida Anderson's commander. Gain commander as Enemy. |
3 |
23 |
Switched to Drifter (Wanderer). |
3 |
25 |
Attacked by enemies that Vida Anderson easily defeat. |
3 |
25 |
Gain Enemy if Vida Anderson don't already have one. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
35 |
A new romantic starts. Gain an Ally. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Failed to qualify for Cavalry (Army). |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
38 |
Drafted into Engineer/Gunner |
7 |
39 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
7 |
43 |
Vessel participates in a notable military engagement. |
7 |
43 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
8 |
43 |
Continued as Navy (Engineer/Gunner). |
8 |
45 |
Vessel participates in a notable military engagement. |
8 |
47 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
9 |
47 |
Attempted to change assignments. |
9 |
47 |
Failed to qualify for Line/Crew (Navy). |
9 |
47 |
Continued as Navy (Engineer/Gunner). |
9 |
48 |
Advanced training in a specialist field. |
9 |
51 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
10 |
51 |
Continued as Navy (Engineer/Gunner). |
10 |
52 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
11 |
52 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
54 |
Vida Anderson come into conflict with a splinter group Vida Anderson's own religion which maintains Vida Anderson's version is the wrong one. Gain 2 Rivals. |
12 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Retired. |
12 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |