Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
22 |
Contacted by an underground psionic group. |
1 |
22 |
Graduated with honors. |
1 |
22 |
Tested for psionic powers |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
23 |
Abuse Viva Pearson's position for profit. |
2 |
26 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
Viva Pearson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Forced to continue current assignment |
3 |
30 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
34 |
Viva Pearson is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Viva Pearson as an Enemy. |
5 |
34 |
Became a Scout (Surveyor). |
5 |
36 |
Viva Pearson survey an alien world. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
41 |
Viva Pearson's ship is damaged, and Viva Pearson have to hitch-hike Viva Pearson's way back across the stars to the nearest scout base. |
6 |
41 |
Gain 1 Contacts. Gain 2 Enemies. |
7 |
41 |
Became a Merchant (Broker). |
7 |
43 |
Make an unexpected connection outside Viva Pearson's normal circles. Gain a Contact. |
8 |
45 |
Continued as Merchant (Broker). |
8 |
49 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
49 |
Promoted to Merchant (Broker) rank 1. |
9 |
49 |
Continued as Merchant (Broker). |
9 |
53 |
A good deal ensures Viva Pearson is living the high life for a few years. |
9 |
53 |
Promoted to Merchant (Broker) rank 2. |
10 |
53 |
Continued as Merchant (Broker). |
10 |
55 |
A series of bad deals and decisions force Viva Pearson into bankruptcy. Viva Pearson salvages what Viva Pearson can. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Retired. |
11 |
56 |
A new romantic starts. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |