Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Walter Barbary's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
A series of bad deals and decisions force Walter Barbary into bankruptcy. Walter Barbary salvages what Walter Barbary can. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Make an unexpected connection outside Walter Barbary's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
A good deal ensures Walter Barbary is living the high life for a few years. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
37 |
Walter Barbary is chosen to represent Walter Barbary's faith in a vid show or other highly public forum. |
5 |
38 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
6 |
38 |
Continued as Believer (Holy Warrior). |
6 |
39 |
Walter Barbary refused an offer of inducements to betray Walter Barbary's faith. Gain 3 enemies. |
6 |
42 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
7 |
42 |
Voluntarily left Holy Warrior |
7 |
42 |
Became a Scholar (Physician). |
7 |
46 |
Win a prestigious prize for Walter Barbary's work. |
8 |
46 |
Continued as Scholar (Physician). |
8 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
50 |
Promoted to Scholar (Physician) rank 1. |
9 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Attempted to change assignments. |
9 |
50 |
Failed to qualify for Field Researcher (Scholar). |
9 |
50 |
Continued as Scholar (Physician). |
9 |
53 |
A disaster leaves several injured, and others blame Walter Barbary, forcing Walter Barbary to leave Walter Barbary's career. Gain a Rival. |
9 |
53 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
53 |
Retired. |
10 |
54 |
Find an Alien Artifact. |
11 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
63 |
Birth or Death involving a family member or close friend. |
13 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Spend time with an alien race. Gain a contact. |
14 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |