Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Established a network of contacts. Gain 3 contacts. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Given specialist training in vehicles. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
4 |
27 |
Became a Scout (Courier). |
4 |
29 |
When dealing with an alien race, Wendy Lord botch an opportunity to gather extra intelligence about them. |
4 |
29 |
Wendy Lord inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
31 |
Continued as Scout (Courier). |
5 |
34 |
Wendy Lord's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wendy Lord fail to help. Gain an Enemy. |
5 |
34 |
Psychologically damaged by Wendy Lord's time in the scouts. |
5 |
35 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Switched to Scout (Surveyor) with previous rank. |
6 |
37 |
Wendy Lord's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wendy Lord fail to help. Gain an Enemy. |
6 |
37 |
Wendy Lord's ship is damaged, and Wendy Lord have to hitch-hike Wendy Lord's way back across the stars to the nearest scout base. |
6 |
37 |
Gain 3 Contacts. Gain 2 Enemies. |
6 |
39 |
Promoted to Scout (Surveyor) rank 2. |
7 |
39 |
Continued as Scout (Surveyor). |
7 |
43 |
Wendy Lord's ship is damaged, and Wendy Lord have to hitch-hike Wendy Lord's way back across the stars to the nearest scout base. |
7 |
43 |
Gain 4 Contacts. Gain 2 Enemies. |
8 |
43 |
Became a Entertainer (Performer). |
8 |
47 |
Wendy Lord is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
9 |
47 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
47 |
Became a Drifter (Scavenger). |
9 |
48 |
Suffer from a life-threatening illness. |
10 |
48 |
Failed to qualify for Merchant Academy. |
10 |
48 |
Continued as Drifter (Scavenger). |
10 |
51 |
Attacked by enemies and injured. |
10 |
51 |
Nearly killed. Owe 15,000 for medical bills. |
10 |
51 |
Gain Enemy if Wendy Lord don't already have one. |
10 |
52 |
Forced to muster out. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
53 |
Gained a contact. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Good fortune. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |