Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Psychologically damaged by Winnie Weakman's time in the scouts. |
2 |
20 |
Failed to qualify for Line/Crew (Navy). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
24 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
25 |
Suffer from a life-threatening illness. |
4 |
25 |
Became a Merchant (Free Trader). |
4 |
29 |
Embroiled in legal trouble. |
4 |
29 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
29 |
Continued as Merchant (Free Trader). |
5 |
32 |
Given advanced training in a specialist field |
5 |
33 |
Forced to continue current assignment. |
5 |
33 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
33 |
Continued as Merchant (Free Trader). |
6 |
36 |
A series of bad deals and decisions force Winnie Weakman into bankruptcy. Winnie Weakman salvages what Winnie Weakman can. |
7 |
36 |
Switched to Drifter (Scavenger). |
7 |
39 |
Suffer from a life-threatening illness. |
8 |
39 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
39 |
Retired at age 39. |
8 |
39 |
Retired. |
8 |
41 |
A new romantic starts. Gain an Ally. |
9 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
45 |
Moved to a new world. |
10 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
51 |
Gained a contact. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Birth or Death involving a family member or close friend. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Gained a contact. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Moved to a new world. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Good fortune. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |