Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
27 |
Left the colonies with honors. |
2 |
27 |
Became a Drifter (Scavenger). |
2 |
30 |
Zetta Ames do not know what happened to Zetta Ames. There is a gap in Zetta Ames's memory. |
3 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
31 |
Embroiled in legal trouble. |
4 |
34 |
Continued as Merchant (Merchant Marine). |
4 |
38 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
5 |
38 |
Became a Rogue (Thief). |
5 |
41 |
Birth or Death involving a family member or close friend. |
5 |
42 |
Promoted to Rogue (Thief) rank 1. |
6 |
42 |
Attempted to change assignments. |
6 |
42 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
6 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
46 |
Continued as Rogue (Pirate). |
7 |
48 |
A crime lord considers Zetta Ames his protégé. |
7 |
50 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
8 |
50 |
Continued as Rogue (Pirate). |
8 |
53 |
Involved in a gambling ring. |
8 |
54 |
Forced to muster out. |
9 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
54 |
Retired at age 54. |
9 |
54 |
Retired. |
9 |
58 |
Moved to a new world. |
10 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
62 |
Gained a contact. |
11 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
64 |
Accused of a crime. |
12 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |