Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Make an unexpected connection outside Zetta Douglas's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
Zetta Douglas's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
29 |
Failed to qualify for Corporate Agent (Agent). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
33 |
Offered job by a patron. Now owe him a favor. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Failed to qualify for Cavalry (Army). |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
35 |
Zetta Douglas do not know what happened to Zetta Douglas. There is a gap in Zetta Douglas's memory. |
6 |
35 |
Failed to qualify for Journalist (Entertainer). |
6 |
35 |
Switched to Drifter (Scavenger). |
6 |
36 |
Betrayed by a friend. One of Zetta Douglas's Contacts or Allies betrays Zetta Douglas, ending Zetta Douglas's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Failed to qualify for Broker (Merchant). |
7 |
36 |
Returned to Drifter (Wanderer). |
7 |
37 |
Zetta Douglas run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
37 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
38 |
Zetta Douglas is chosen to represent Zetta Douglas's faith in a vid show or other highly public forum. |
9 |
41 |
Continued as Believer (Mainstream Believer). |
9 |
44 |
Zetta Douglas secretly provide religious rites for a dying leader or noble, although they do not share Zetta Douglas's faith. Gain an Ally in the family and a Rival who disagrees with Zetta Douglas's choice. |
10 |
45 |
Continued as Believer (Mainstream Believer). |
10 |
49 |
Opponents of Zetta Douglas's belief system ambush Zetta Douglas. |
10 |
49 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
10 |
49 |
Forced to muster out. |
11 |
49 |
Returned to Drifter (Wanderer). |
11 |
51 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
51 |
Retired at age 51. |
12 |
51 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
12 |
52 |
Zetta Douglas is chosen to represent Zetta Douglas's faith in a vid show or other highly public forum. |
12 |
55 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
55 |
Continued as Believer (Holy Warrior). |
13 |
58 |
Zetta Douglas come into conflict with a splinter group Zetta Douglas's own religion which maintains Zetta Douglas's version is the wrong one. Gain 3 Rivals. |
14 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
58 |
Retired. |
14 |
60 |
Good fortune. |
15 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |