Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
A good deal ensures Addison Weaver is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Voluntarily left Broker |
4 |
30 |
Became a Scout (Explorer). |
4 |
34 |
Addison Weaver's scout ship is one of the first on the scene to rescue the survivors of a disaster but Addison Weaver fail to help. Gain an Enemy. |
4 |
34 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
4 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
34 |
Voluntarily left Explorer |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
35 |
Find Ancient Technology. |
6 |
38 |
Aging Crisis. Owe 50,000 for medical bills. |
6 |
38 |
Retired at age 38. |
6 |
38 |
Voluntarily left Barbarian |
6 |
38 |
Retired. |
6 |
42 |
Good fortune. |
7 |
45 |
Betrayal. Convert an Ally into a Rival or Enemy. |
8 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
47 |
A new romantic starts. Gain an Ally. |
9 |
54 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
66 |
Moved to a new world. |
13 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
68 |
Moved to a new world. |
14 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |