Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Dropped out of the psionic community. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
23 |
Altha Larson's work ends up coming home with Altha Larson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Established a network of contacts. Gain 3 contacts. |
3 |
30 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
34 |
Accepted a deal with criminal or other figure under investigation. |
5 |
34 |
Failed to qualify for Broker (Merchant). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Scout (Courier). |
5 |
37 |
Altha Larson survey an alien world. |
5 |
38 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
38 |
Voluntarily left Courier |
6 |
38 |
Failed to qualify for Wild Talent (Psion). |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
43 |
Find Ancient Technology. |
7 |
46 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
46 |
Continued as Drifter (Wanderer). |
9 |
50 |
Continued as Drifter (Wanderer). |
9 |
51 |
Drafted into Merchant Marine |
9 |
54 |
Forced to muster out. |
10 |
54 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
55 |
Risk Altha Larson's fortune on a possibility lucrative deal and win. |
10 |
58 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
58 |
Voluntarily left Merchant Marine |
11 |
58 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
62 |
Altha Larson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
62 |
Returned to Drifter (Wanderer). |
12 |
63 |
Attacked by enemies and injured. |
12 |
63 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
12 |
63 |
Gain Enemy if Altha Larson don't already have one. |
13 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
Retired at age 66. |
13 |
66 |
Continued as Drifter (Wanderer). |
13 |
68 |
Suffer from a life-threatening illness. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |