Retired 2nd Officer Annetta Clark  

Species Age Sex Str Dex End Int Edu SocUPP
Trexen 70 F 1 (-2) 2 (-2) 1 (-2) 8 (0) 11 (1) 8 (0)1218B8
Longing, Treasonous
 
Skills
Admin 0
Advocate 0
Art (Creative) 0
Astrogation 1
Athletics (Strength) 1
Broker 1
Deception 0
Drive 0
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Flyer 0
Mechanic 4
Navigation 1
Persuade 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 3
Profession (Sports/Motorsports) 1
Science (Physical Sciences) 0
Steward 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 2nd Officer48
Merchant Broker 21
Scout Courier Scout23
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Almeda Soto Enemy 0 5 1 1 Murrissi (F/43)
Almeda Soto is diminished in both power and influence.
Felipe Mathew Rival 1 0 3 0 Trexen (M/72)
Bradford Steen Enemy 0 1 0 1 Halka (M/27)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 A romantic relationship ends badly. Gain a Rival or Enemy.
2 22 Continued as Merchant (Merchant Marine).
2 24 Annetta Clark's business or ship thrives.
2 26 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 26 Continued as Merchant (Merchant Marine).
4 30 Continued as Merchant (Merchant Marine).
4 34 Embroiled in legal trouble.
5 34 Continued as Merchant (Merchant Marine).
5 37 Smuggle illegal items onto a planet.
5 38 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
6 38 Continued as Merchant (Merchant Marine).
6 42 A good deal ensures Annetta Clark is living the high life for a few years.
6 42 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
7 42 Continued as Merchant (Merchant Marine).
7 46 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
7 46 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
8 46 Continued as Merchant (Merchant Marine).
8 49 A good deal ensures Annetta Clark is living the high life for a few years.
8 50 Forced to muster out.
9 50 Entered Merchant Academy with the Business curriculum.
9 53 A prank goes horribly wrong. Gain an Enemy
9 54 Graduated.
10 54 Switched to Merchant (Broker).
10 54 Promoted to Merchant (Broker) rank 1.
10 55 Embroiled in legal trouble.
10 58 Promoted to Merchant (Broker) rank 2.
11 58 Voluntarily left Broker
11 58 Became a Scout (Courier).
11 59 Perform an exemplary service for the scouts.
11 62 Promoted to Scout (Courier) rank 1 with the new title Scout.
12 62 Continued as Scout (Courier).
12 65 Spend several years jumping from world to world in Annetta Clark's scout ship.
12 66 Promoted to Scout (Courier) rank 2.
13 66 Aging Crisis. Owe 30,000 for medical bills.
13 66 Retired at age 66.
13 66 Continued as Scout (Courier).
13 67 Annetta Clark spend a great deal of time on the fringes of Charted Space.
13 67 Psychologically damaged by Annetta Clark's time in the scouts.
14 70 Aging Crisis. Owe 10,000 for medical bills.
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