Retired Project Leader Annie Stephens  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 70 F 1 (-2) 1 (-2) 1 (-2) 12 (2) 7 (0) 4 (-1)111C74
Spiritual, Uneven beard, Bald patches
 
Skills
Astrogation 0
Athletics 0
Deception 0
Drive 0
Explosives 1
Gun Combat (Slug) 1
Jack-of-All-Trades 2
Language 0
Leadership 1
Mechanic 0
Melee (Unarmed) 1
Persuade 1
Pilot 0
Profession (Sports/Golf) 1
Profession (Worker/Religion) 1
Recon 0
Science (Social Sciences/Belief) 1
Science (Robotic Sciences/Robotics) 1
Stealth 3
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 02
Drifter Wanderer 01
Rogue Thief 12
Prisoner Inmate 12
Prisoner Fixer 01
Scout Courier 02
Merchant Merchant Marine Crewman02
Believer Missionary/Humanitarian Project Leader33
 
Name Type Affinity Enmity Power Influence Species
Ida Brew Rival 1 3 0 1 Murrissi (F/45)
Leona Adams Contact 1 1 1 0 Lancian (F/25)
An incident occured.
Muriel Robinson Rival 2 0 2 5 Murrissi (F/20)
Muriel Robinson gains in power and influence.
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 21 Suffer from a life-threatening illness.
2 21 Failed to qualify for University.
2 21 Switched to Drifter (Wanderer).
2 25 Annie Stephens run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 25 Became a Rogue (Thief).
3 27 Backstab a fellow rogue for personal gain.
3 29 Promoted to Rogue (Thief) rank 1.
4 29 Attempted to change assignments.
4 29 Failed to qualify for Pirate (Rogue).
4 29 Continued as Rogue (Thief).
4 30 Arrested
5 30 Became a Prisoner (Inmate).
5 32 Severely injured. Fully recovered. Owe 10,000 for medical bills.
6 34 Switched to Prisoner (Fixer) with previous rank.
6 37 A guard takes a dislike to Annie Stephens.
7 38 Returned to Prisoner (Inmate).
7 41 Escaped from prison.
7 42 Promoted to Prisoner (Inmate) rank 1.
8 42 Became a Scout (Courier).
8 45 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
9 46 Continued as Scout (Courier).
9 48 Annie Stephens's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
10 50 Voluntarily left Courier
10 50 Returned to Drifter (Scavenger).
10 51 Annie Stephens do not know what happened to Annie Stephens. There is a gap in Annie Stephens's memory.
11 51 Failed to qualify for Merchant Academy.
11 51 Submitted to the draft.
11 51 Became a Merchant (Merchant Marine) with the new title Crewman.
12 55 Aging Crisis. Owe 50,000 for medical bills.
12 55 Retired at age 55.
12 55 Continued as Merchant (Merchant Marine).
12 57 Bankrupted by a rival. Gain the other trader as a Rival.
13 57 Aging Crisis. Owe 10,000 for medical bills.
13 57 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 59 Gained a contact.
13 61 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
14 61 Aging Crisis. Owe 10,000 for medical bills.
14 61 Continued as Believer (Missionary/Humanitarian).
14 63 Annie Stephens retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
14 65 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
15 65 Aging Crisis. Owe 50,000 for medical bills.
15 65 Continued as Believer (Missionary/Humanitarian).
15 69 Someone more charismatic but less devout than Annie Stephens has become Annie Stephens's superior.
15 69 Forced to continue current assignment.
15 69 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
16 69 Aging Crisis. Owe 30,000 for medical bills.
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