Retired Team Leader Apa-wak Fa-  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 70 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 6 (0) 1 (-2)111661
Polite, Unworried
 
Skills
Admin 1
Advocate 1
Animals 0
Astrogation 0
Carouse 3
Deception 1
Diplomat 1
Drive (Hovercraft) 1
Drive (Mole) 1
Drive (Track) 1
Drive (Walker) 1
Electronics (Computer) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Engineer (Power) 1
Gun Combat 0
Jack-of-All-Trades 3
Language 0
Leadership 1
Mechanic 0
Persuade 1
Pilot 0
Recon 0
Seafarer (Ocean Ships) 1
Streetwise 1
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 01
Scout Courier 02
Drifter Wanderer 25
Scout Explorer 01
Citizen Corporate Manager24
Believer Missionary/Humanitarian Team Leader22
 
Name Type Affinity Enmity Power Influence Species
Jackson Mcarty Enemy 0 4 0 1 Murrissi (M/32)
 
Term Age History
1 18 Became a Scout (Surveyor).
1 22 A romantic relationship ends badly. Gain a Rival or Enemy.
2 22 Attempted to change assignments.
2 22 Switched to Scout (Courier) with previous rank.
2 26 Spend several years jumping from world to world in Apa-wak Fa-'s scout ship.
3 26 Attempted to change assignments.
3 26 Failed to qualify for Explorer (Scout).
3 26 Continued as Scout (Courier).
3 27 Injured. Fully recovered. Owe 5,000 for medical bills.
4 27 Became a Drifter (Wanderer).
4 30 Find an Alien Artifact.
4 31 Promoted to Drifter (Wanderer) rank 1.
5 31 Continued as Drifter (Wanderer).
5 35 Promoted to Drifter (Wanderer) rank 2.
6 35 Continued as Drifter (Wanderer).
6 36 Apa-wak Fa- run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 36 Switched to Scout (Explorer) with previous rank.
7 38 Lightly injured, no permanent damage. Fully recovered.
8 38 Returned to Drifter (Wanderer).
8 40 Find valuable salvage.
9 42 Continued as Drifter (Wanderer).
9 43 Moved to a new world.
9 46 Forced to muster out.
10 46 Aging Crisis. Owe 10,000 for medical bills.
10 46 Retired at age 46.
10 46 Became a Citizen (Corporate).
10 47 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
10 50 Promoted to Citizen (Corporate) rank 1.
11 50 Aging Crisis. Owe 30,000 for medical bills.
11 50 Continued as Citizen (Corporate).
11 54 Apa-wak Fa-'s business expands, Apa-wak Fa-'s corporation grows, or the colony thrives.
12 54 Aging Crisis. Owe 20,000 for medical bills.
12 54 Continued as Citizen (Corporate).
12 55 Apa-wak Fa- gain experience in a technical field as a computer operator or surveyor.
12 58 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
13 58 Aging Crisis. Owe 30,000 for medical bills.
13 58 Continued as Citizen (Corporate).
13 62 Political upheaval strikes Apa-wak Fa-'s homeworld, and Apa-wak Fa- is caught up in the revolution.
13 62 Forced to muster out.
14 62 Aging Crisis. Owe 10,000 for medical bills.
14 62 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
14 64 Apa-wak Fa- retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
14 66 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
15 66 Aging Crisis. Owe 20,000 for medical bills.
15 66 Continued as Believer (Missionary/Humanitarian).
15 67 Apa-wak Fa- is chosen to represent Apa-wak Fa-'s faith in a vid show or other highly public forum.
15 70 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
16 70 Aging Crisis. Owe 40,000 for medical bills.
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