Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Find valuable salvage. |
3 |
26 |
Voluntarily left Wanderer |
3 |
26 |
Failed to qualify for Courier (Scout). |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Arlene King run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Failed to qualify for Corporate Agent (Agent). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
33 |
Advanced training in a specialist field. |
5 |
33 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Established a network of contacts. Gain 3 contacts. |
5 |
37 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
37 |
Continued as Agent (Law Enforcement). |
6 |
38 |
Arlene King went above and beyond the call of duty. |
6 |
41 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
41 |
Continued as Agent (Law Enforcement). |
7 |
45 |
Advanced training in a specialist field. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Failed to qualify for Corporate (Citizen). |
8 |
45 |
Returned to Drifter (Wanderer). |
8 |
47 |
Attempted a risky adventure and was injured. |
8 |
47 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
49 |
Continued as Drifter (Wanderer). |
9 |
52 |
Drafted into Merchant Marine |
9 |
53 |
Forced to muster out. |
10 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
54 |
Embroiled in legal trouble. |
11 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
57 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
61 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
61 |
Continued as Merchant (Merchant Marine). |
12 |
65 |
A good deal ensures Arlene King is living the high life for a few years. |
13 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
Continued as Merchant (Merchant Marine). |
13 |
69 |
Make an unexpected connection outside Arlene King's normal circles. Gain a Contact. |
13 |
69 |
Forced to muster out. |
14 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |