Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Failed to qualify for Broker (Merchant). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Explorer). |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Arline Lewis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
30 |
Arline Lewis is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
4 |
31 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
5 |
31 |
Continued as Believer (Mainstream Believer). |
5 |
35 |
Arline Lewis secretly provide religious rites for a dying leader or noble, although they do not share Arline Lewis's faith. Gain an Ally in the family and a Rival who disagrees with Arline Lewis's choice. |
6 |
35 |
Continued as Believer (Mainstream Believer). |
6 |
38 |
Arline Lewis is chosen to represent Arline Lewis's faith in a vid show or other highly public forum. |
7 |
39 |
Continued as Believer (Mainstream Believer). |
7 |
41 |
Arline Lewis is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
43 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
8 |
43 |
Continued as Believer (Mainstream Believer). |
8 |
46 |
A notable academic consults with Arline Lewis about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
47 |
Continued as Believer (Mainstream Believer). |
9 |
51 |
Arline Lewis retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Failed to qualify for Law Enforcement (Agent). |
10 |
51 |
Returned to Drifter (Scavenger). |
10 |
53 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Retired. |
11 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Moved to a new world. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Find an Alien Artifact. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |