Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
19 |
A new romantic starts. Gain an Ally. |
1 |
20 |
Dropped out of the merchant academy. |
2 |
20 |
Became a Rogue (Thief). |
2 |
21 |
Involved in a gambling ring. |
2 |
24 |
Promoted to Rogue (Thief) rank 1. |
3 |
24 |
Continued as Rogue (Thief). |
3 |
26 |
Crime pays off. Gain victim as Enemy. |
3 |
28 |
Promoted to Rogue (Thief) rank 2. |
4 |
28 |
Continued as Rogue (Thief). |
4 |
29 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
32 |
Continued as Rogue (Thief). |
5 |
33 |
Involved in a feud with a rival criminal organization. |
6 |
36 |
Continued as Rogue (Thief). |
6 |
38 |
Involved in a gambling ring. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
40 |
Retired at age 40. |
7 |
40 |
Retired. |
7 |
41 |
Good fortune. |
8 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
52 |
A new romantic starts. Gain an Ally. |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
56 |
Accused of a crime. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
60 |
Gained a contact. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
61 |
Moved to a new world. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |