Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Severely injured. Owe 2,500 for medical bills. |
2 |
19 |
Entered Merchant Academy with the Shipboard curriculum. |
2 |
23 |
War breaks out, triggering a mandatory draft. |
2 |
23 |
Dropped out of the merchant academy. |
3 |
23 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
24 |
Vessel participates in a diplomatic mission. |
3 |
24 |
Gain a contact. |
4 |
27 |
Continued as Navy (Engineer/Gunner). |
4 |
30 |
Special assignment or duty on board ship. |
5 |
31 |
Continued as Navy (Engineer/Gunner). |
5 |
32 |
Vessel participates in a notable military engagement. |
5 |
35 |
Attempt at commissioned failed. |
5 |
35 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
35 |
Continued as Navy (Engineer/Gunner). |
6 |
37 |
Good fortune |
6 |
39 |
Attempt at commissioned failed. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
43 |
A good deal ensures Berta Meredeth is living the high life for a few years. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Berta Meredeth's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Retired. |
9 |
46 |
Good fortune. |
10 |
49 |
Encounter a Psionic institute. |
10 |
49 |
Tested for psionic powers |
11 |
56 |
Victim of a crime. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Gained a contact. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |