Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Join a social movement. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Drifter (Scavenger). |
2 |
30 |
Gained a contact. |
2 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
31 |
Continued as Drifter (Scavenger). |
3 |
33 |
Drafted into Merchant Marine |
3 |
35 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
37 |
Given advanced training in a specialist field |
4 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
39 |
Continued as Merchant (Merchant Marine). |
5 |
41 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
43 |
Continued as Merchant (Merchant Marine). |
6 |
44 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
44 |
Became a Scholar (Scientist). |
7 |
48 |
Advanced training in a specialist field. |
7 |
48 |
Promoted to Scholar (Scientist) rank 1. |
8 |
48 |
Continued as Scholar (Scientist). |
8 |
52 |
Entangled in a bureaucratic or legal morass that distracts Bertie Plundell from Bertie Plundell's work. |
9 |
52 |
Continued as Scholar (Scientist). |
9 |
53 |
Work leads to a considerable breakthrough. |
9 |
56 |
Promoted to Scholar (Scientist) rank 2. |
10 |
56 |
Continued as Scholar (Scientist). |
10 |
59 |
Refuse to join a cheat in some fashion. |
10 |
60 |
Promoted to Scholar (Scientist) rank 3. |
11 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
60 |
Retired at age 60. |
11 |
60 |
Attempted to change assignments. |
11 |
60 |
Failed to qualify for Field Researcher (Scholar). |
11 |
60 |
Continued as Scholar (Scientist). |
11 |
63 |
Agreed to perform research that goes against Bertie Plundell's conscience. Gain 1 Enemies. |
11 |
64 |
Promoted to Scholar (Scientist) rank 4. |
12 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
64 |
Continued as Scholar (Scientist). |
12 |
68 |
Caught cheating in some fashion, advancing Bertie Plundell's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
12 |
68 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
12 |
68 |
Gain an Enemy |
12 |
68 |
Forced to muster out. |
13 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |