Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
2 |
20 |
Entered Military Academy(Army Academy) |
2 |
22 |
A prank goes horribly wrong. Gain an Enemy |
2 |
23 |
Dropped out of military academy. |
3 |
23 |
Voluntarily left Colonist |
3 |
23 |
Failed to qualify for Law Enforcement (Agent). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
24 |
Attempted a risky adventure and was wildly successful. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
29 |
Gained a contact. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Became a Rogue (Thief). |
5 |
32 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
32 |
Became a Scout (Surveyor). |
6 |
35 |
Connie Wareham have no idea what happened to Connie Wareham – they found Connie Wareham's ship drifting on the fringes of friendly space. |
7 |
35 |
Failed to qualify for Worker (Citizen). |
7 |
35 |
Returned to Drifter (Scavenger). |
7 |
39 |
Suffer from a life-threatening illness. |
8 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
41 |
Connie Wareham is chosen to represent Connie Wareham's faith in a vid show or other highly public forum. |
8 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
43 |
Continued as Believer (Missionary/Humanitarian). |
9 |
46 |
Connie Wareham faith enjoys an explosion of popularity largely thanks to Connie Wareham's efforts. |
9 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
9 |
47 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
10 |
47 |
Continued as Believer (Missionary/Humanitarian). |
10 |
48 |
Connie Wareham have been following false teachings! |
11 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Retired. |
11 |
52 |
A new romantic starts. Gain an Ally. |
12 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
54 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
57 |
Gained a contact. |
14 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
62 |
A new romantic starts. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
67 |
Moved to a new world. |
16 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |