Retired 3rd Officer Dillie Ferguson  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 70 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 1 (-2) 7 (0)111717
Warm, Likes people
 
Skills
Broker 1
Carouse 1
Deception 1
Drive (Track) 1
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Gun Combat (Energy) 1
Investigate 1
Mechanic 1
Medic 0
Persuade 0
Pilot (Spacecraft) 1
Profession (Worker/Armourer) 1
Seafarer 0
Stealth 1
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 3rd Officer33
Drifter Scavenger 01
Agent Intelligence Field Agent23
Drifter Wanderer 03
Believer Holy Warrior Hopeful01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Harrison Penn Contact 3 1 0 3 Ayansh'i (M/32)
Drucilla Bell Ally 1 0 1 2 Ayansh'i (F/28)
Drucilla Bell belongs to an unusual cultural or religious group.
Nonie Mahon Rival 1 1 3 1 Ayansh'i (F/16)
Nonie Mahon gained power at the expense of a third party who now blames the character.
Russell Holt Rival 1 1 1 4 Dynchia (M/21)
Alvah Carrington Rival 1 1 0 0 Ayansh'i (M/13)
Fate Gutierrez Contact 2 1 0 6 Irhadre (M/36)
Michelle Burns Enemy 0 2 3 5 Ayansh'i (F/19)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 Make an unexpected connection outside Dillie Ferguson's normal circles. Gain a Contact.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 25 A good deal ensures Dillie Ferguson is living the high life for a few years.
2 26 Forced to continue current assignment.
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Continued as Merchant (Merchant Marine).
3 30 Befriend a useful ally in one sphere. Gain an Ally.
3 30 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
4 30 Voluntarily left Merchant Marine
4 30 Became a Drifter (Scavenger).
4 32 Attempted a risky adventure and was injured.
4 32 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
4 34 Forced to muster out.
5 34 Became a Agent (Intelligence).
5 35 Advanced training in a specialist field.
5 38 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
6 38 Continued as Agent (Intelligence).
6 41 Rewarded for a successful mission.
6 42 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
7 42 Continued as Agent (Intelligence).
7 43 Dillie Ferguson's work ends up coming home with Dillie Ferguson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
8 43 Failed to qualify for Pirate (Rogue).
8 43 Switched to Drifter (Wanderer).
8 47 Scarred. Fully recovered. Owe 10,000 for medical bills.
9 47 Continued as Drifter (Wanderer).
9 50 Attacked by enemies that Dillie Ferguson easily defeat.
9 50 Gain Enemy if Dillie Ferguson don't already have one.
10 51 Aging Crisis. Owe 60,000 for medical bills.
10 51 Retired at age 51.
10 51 Continued as Drifter (Wanderer).
10 54 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
11 54 Aging Crisis. Owe 40,000 for medical bills.
11 54 Became a Believer (Holy Warrior) with the new title Hopeful.
11 58 Dillie Ferguson come into conflict with a splinter group Dillie Ferguson's own religion which maintains Dillie Ferguson's version is the wrong one. Gain 2 Rivals.
12 58 Aging Crisis. Owe 20,000 for medical bills.
12 58 Retired.
12 61 Gained a contact.
13 62 Aging Crisis. Owe 10,000 for medical bills.
13 63 A romantic relationship ends badly. Gain a Rival or Enemy.
14 66 Aging Crisis. Owe 60,000 for medical bills.
14 67 Betrayal. Convert an Ally into a Rival or Enemy.
15 70 Aging Crisis. Owe 20,000 for medical bills.
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