Retired Initiate Dixie Gardner  

Species Age Sex Str Dex End Int Edu SocUPP
Happrhani 70 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 4 (-1) 8 (0)111348
Envious, Avoids conflict
 
Skills
Admin 1
Animals 0
Diplomat 1
Drive 0
Electronics 0
Jack-of-All-Trades 1
Mechanic 1
Persuade 0
Pilot 0
Profession (Sports) 0
Recon 1
Science (Social Sciences/Belief) 1
Stealth 1
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Believer Mainstream Believer Initiate14
Citizen Colonist 01
Entertainer Artist 01
Drifter Wanderer 02
Drifter Scavenger 14
Believer Missionary/Humanitarian Junior Project Worker01
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Kinash Aa Rival 1 2 3 1 Vilani, Imperium (M/21)
Abbie Jackson Rival 1 3 1 0 Yilean (F/17)
Abbie Jackson gains in power.
Marcia Williams Rival 6 2 1 2 Happrhani (F/25)
reconciliation.
Leonie Raby Enemy 0 3 0 0 Halka (F/25)
Hector Brew Enemy 0 3 1 4 Happrhani (M/14)
 
Term Age History
1 18 Became a Believer (Mainstream Believer) with the new title Lay Person.
1 22 Dixie Gardner is sent to a new community or parish to preach The Word among the poor.
2 22 Continued as Believer (Mainstream Believer).
2 25 Dixie Gardner come into conflict with a splinter group Dixie Gardner's own religion which maintains Dixie Gardner's version is the wrong one. Gain 3 Rivals.
3 26 Continued as Believer (Mainstream Believer).
3 29 Dixie Gardner is sent to a new community or parish to preach The Word among the poor.
3 30 Forced to continue current assignment.
3 30 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
4 30 Continued as Believer (Mainstream Believer).
4 34 Dixie Gardner refuse to secretly provide religious rites for a dying leader or noble, because they do not share Dixie Gardner's faith.
4 34 Forced to muster out.
5 34 Became a Citizen (Colonist).
5 35 Life ruined by a criminal gang. Gain the gang as an Enemy
6 35 Became a Entertainer (Artist).
6 39 Dixie Gardner is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
7 39 Became a Drifter (Wanderer).
7 42 Good fortune
8 43 Continued as Drifter (Wanderer).
8 44 Suffer from a life-threatening illness.
9 44 Failed to qualify for Merchant Academy.
9 44 Switched to Drifter (Scavenger).
9 45 Dixie Gardner do not know what happened to Dixie Gardner. There is a gap in Dixie Gardner's memory.
9 48 Promoted to Drifter (Scavenger) rank 1.
10 48 Continued as Drifter (Scavenger).
10 51 Attacked by enemies and injured.
10 51 Severely injured. Fully recovered. Owe 5,000 for medical bills.
10 51 Gain Enemy if Dixie Gardner don't already have one.
11 52 Aging Crisis. Owe 50,000 for medical bills.
11 52 Retired at age 52.
11 52 Continued as Drifter (Scavenger).
12 56 Aging Crisis. Owe 60,000 for medical bills.
12 56 Continued as Drifter (Scavenger).
12 59 Dixie Gardner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
13 59 Aging Crisis. Owe 40,000 for medical bills.
13 59 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 60 Dixie Gardner aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
14 60 Aging Crisis. Owe 20,000 for medical bills.
14 60 Retired.
14 64 Moved to a new world.
15 64 Aging Crisis. Owe 40,000 for medical bills.
15 68 Good fortune.
16 68 Aging Crisis. Owe 60,000 for medical bills.
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