Retired Team Leader Emilie Stanway  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Hanen 70 F 1 (-2) 1 (-2) 3 (-1) 8 (0) 5 (-1) 7 (0)5 (-1)113857
Complacent
 
Skills
Admin 1
Broker 0
Carouse 2
Clairvoyance 0
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Flyer 0
Gambler 1
Gun Combat (Slug) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Language (Gvegh (Vargr)) 1
Leadership 1
Mechanic 1
Melee (Blade) 1
Melee (Unarmed) 1
Persuade 1
Profession (Colonist) 0
Recon 2
Science (Life Sciences/Psionicology) 0
Stealth 4
Steward 0
Streetwise 2
Survival 0
Telekinesis 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman02
Army Infantry Private01
Rogue Thief 57
Psion Wild Talent 01
Believer Missionary/Humanitarian Team Leader22
 
EducationGraduated
Psionic Community Graduated
 
Name Type Affinity Enmity Power Influence Species
Caleb King Rival 1 0 3 0 Dynchia (M/76)
Be-abeb E-sa-fe Tepathke Enemy 0 3 1 0 Bwap (F/61)
Be-abeb E-sa-fe Tepathke gains in power.
Colonel Meighan Enemy 0 2 3 0 Hanen (M/30)
Kathleen Willis Enemy 0 4 4 1 Hanen (F/36)
Kathleen Willis belongs to an unusual cultural or religious group.
Emanuel Beckham Enemy 0 2 1 1 Hanen (M/21)
Gary Clarke Enemy 0 4 0 3 Hanen (M/43)
Gary Clarke was ruined by misfortune caused by the character.
Elmer Rivera Enemy 0 6 1 2 Hanen (M/27)
Very bad falling out.
Hugo Herrera Enemy 0 1 3 3 Hanen (M/70)
Worth Priest Ally 3 0 0 0 Sydite (M/26)
Frederic Hennessy Rival 1 3 1 4 Hanen (M/56)
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 19 Study Survival as a hobby.
1 22 Graduated. Gain an rival who is upset that Emilie Stanway left the community.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
3 26 Continued as Merchant (Merchant Marine).
3 29 Emilie Stanway's ship or starport is destroyed by criminals. Gain them as an Enemy.
4 29 Became a Army (Infantry) with the new title Private.
4 30 Unit is slaughtered in a disastrous battle, for which Emilie Stanway blame Emilie Stanway's commander. Gain commander as Enemy.
5 30 Became a Rogue (Thief).
5 31 A romantic relationship ends badly. Gain a Rival or Enemy.
5 34 Promoted to Rogue (Thief) rank 1.
6 34 Continued as Rogue (Thief).
6 35 Involved in the planning of an impressive heist.
7 38 Continued as Rogue (Thief).
7 42 Involved in a gambling ring.
8 42 Continued as Rogue (Thief).
8 43 Emilie Stanway spend months in the dangerous criminal underworld.
8 46 Promoted to Rogue (Thief) rank 2.
9 46 Attempted to change assignments.
9 46 Failed to qualify for Enforcer (Rogue).
9 46 Continued as Rogue (Thief).
9 50 Involved in the planning of an impressive heist.
9 50 Forced to continue current assignment.
9 50 Promoted to Rogue (Thief) rank 3.
10 50 Continued as Rogue (Thief).
10 54 Crime pays off. Gain victim as Enemy.
10 54 Promoted to Rogue (Thief) rank 4.
11 54 Continued as Rogue (Thief).
11 58 Emilie Stanway spend months in the dangerous criminal underworld.
11 58 Promoted to Rogue (Thief) rank 5.
11 58 Forced to muster out.
12 58 Became a Psion (Wild Talent).
12 59 Gift causes a former ally to turn on Emilie Stanway and betray Emilie Stanway. One Ally or Contact becomes an Enemy.
13 59 Aging Crisis. Owe 20,000 for medical bills.
13 59 Retired at age 59.
13 59 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 61 Emilie Stanway refused an offer of inducements to betray Emilie Stanway's faith. Gain 3 enemies.
13 63 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
14 63 Aging Crisis. Owe 10,000 for medical bills.
14 63 Continued as Believer (Missionary/Humanitarian).
14 64 Emilie Stanway secretly provide religious rites for a dying leader or noble, although they do not share Emilie Stanway's faith. Gain an Ally in the family and a Rival who disagrees with Emilie Stanway's choice.
14 67 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
15 67 Aging Crisis. Owe 30,000 for medical bills.
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