Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
26 |
Essie McCnaghty refuse to secretly provide religious rites for a dying leader or noble, because they do not share Essie McCnaghty's faith. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
29 |
Essie McCnaghty retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
31 |
A notable academic consults with Essie McCnaghty about a publication or documentary he is working on. Gain a Contact in academia. |
4 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
37 |
Essie McCnaghty come into conflict with a splinter group Essie McCnaghty's own religion which maintains Essie McCnaghty's version is the wrong one. Gain 3 Rivals. |
6 |
37 |
Became a Merchant (Broker). |
6 |
38 |
A sudden war destroys Essie McCnaghty's trade routes and contacts, forcing Essie McCnaghty to flee that region of space. |
6 |
38 |
Gain rebels as Enemy |
7 |
38 |
Failed to qualify for Intelligence (Agent). |
7 |
38 |
Became a Drifter (Barbarian). |
7 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
39 |
Failed to qualify for Physician (Scholar). |
8 |
39 |
Submitted to the draft. |
8 |
39 |
Became a Scout (Surveyor). |
8 |
40 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
43 |
Continued as Scout (Surveyor). |
9 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
47 |
Continued as Scout (Surveyor). |
10 |
49 |
Essie McCnaghty's ship is ambushed by enemy vessels. Essie McCnaghty successfully ran to the jump point. |
10 |
51 |
Forced to continue current assignment. |
10 |
51 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
11 |
51 |
Continued as Scout (Surveyor). |
11 |
52 |
Essie McCnaghty's ship is damaged, and Essie McCnaghty have to hitch-hike Essie McCnaghty's way back across the stars to the nearest scout base. |
11 |
52 |
Gain 6 Contacts. Gain 2 Enemies. |
12 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
12 |
53 |
Essie McCnaghty is caught in the periphery of a scandal. |
12 |
53 |
Demoted to Believer (Holy Warrior) rank -1. |
13 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
56 |
Continued as Believer (Holy Warrior). |
13 |
60 |
Essie McCnaghty have been following false teachings! |
14 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
60 |
Retired. |
14 |
64 |
A new romantic starts. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
66 |
A new romantic starts. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |