Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Became a Army (Infantry) with the new title Private. |
2 |
23 |
Unit is slaughtered in a disastrous battle, for which Eswapwab Wete-ab blame Eswapwab Wete-ab's commander. Gain commander as Enemy. |
3 |
23 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
26 |
During a battle, defeat or victory depends on Eswapwab Wete-ab's actions. The ship suffers severe damage and Eswapwab Wete-ab is blamed for the disaster. Eswapwab Wete-ab is court - martialled and discharged. |
4 |
26 |
Became a Entertainer (Journalist). |
4 |
30 |
Eswapwab Wete-ab is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
31 |
Eswapwab Wete-ab have been following false teachings! |
6 |
31 |
Switched to Drifter (Wanderer). |
6 |
32 |
Moved to a new world. |
7 |
35 |
Continued as Drifter (Wanderer). |
7 |
37 |
Attacked by enemies that Eswapwab Wete-ab easily defeat. |
7 |
37 |
Gain Enemy if Eswapwab Wete-ab don't already have one. |
8 |
39 |
Continued as Drifter (Wanderer). |
8 |
40 |
Eswapwab Wete-ab do not know what happened to Eswapwab Wete-ab. There is a gap in Eswapwab Wete-ab's memory. |
9 |
40 |
Became a Citizen (Corporate). |
9 |
41 |
Eswapwab Wete-ab's business expands, Eswapwab Wete-ab's corporation grows, or the colony thrives. |
9 |
44 |
Promoted to Citizen (Corporate) rank 1. |
10 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
44 |
Retired at age 44. |
10 |
44 |
Continued as Citizen (Corporate). |
10 |
46 |
Advanced training in a specialist field. |
10 |
48 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
11 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
48 |
Continued as Citizen (Corporate). |
11 |
52 |
A revolution, attack or other unusual event throws Eswapwab Wete-ab's life into chaos, forcing Eswapwab Wete-ab to leave the planet. |
12 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
52 |
Returned to Believer (Holy Warrior). |
12 |
53 |
Opponents of Eswapwab Wete-ab's belief system ambush Eswapwab Wete-ab. |
12 |
53 |
Nearly killed. Owe 30,000 for medical bills. |
13 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
53 |
Returned to Citizen (Corporate). |
13 |
54 |
Nearly killed. |
14 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
54 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
14 |
58 |
Someone more charismatic but less devout than Eswapwab Wete-ab has become Eswapwab Wete-ab's superior. |
14 |
58 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
15 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
58 |
Continued as Believer (Mainstream Believer). |
15 |
59 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
16 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
62 |
Continued as Believer (Mainstream Believer). |
16 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
66 |
Continued as Believer (Mainstream Believer). |
17 |
68 |
Eswapwab Wete-ab retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
18 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |